Author Topic: New Building Placeable Imports  (Read 4702 times)

Legacy_Zovesta

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New Building Placeable Imports
« Reply #285 on: May 12, 2014, 12:55:33 am »


               

These are so cool! You're giving people so many more options for creativity with these. '=]'



               
               

               
            

Legacy_YeoldeFog

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« Reply #286 on: May 12, 2014, 01:48:26 pm »


               

Are the pallets, stoneblocks and planks seperate placeables or do they belong with the scaffolds?



               
               

               
            

Legacy_Randomdays

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« Reply #287 on: May 12, 2014, 08:23:46 pm »


               

Originally they were part of the scaffold meshes, but they've been separated out so they can be used / placed by themselves



               
               

               
            

Legacy_Randomdays

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« Reply #288 on: May 13, 2014, 09:49:26 am »


               

Last pics for this hak. Closing it before it gets any bigger. With luck it should be up on the new vault in a bit.


 


Edit - upload complete and ready to go http://neverwinterva...e-earth-imports


 


Total count for this is 76 E3 placeables, 13 E2 placeables and the 2da. 121 megs unzipped and 35 megs zipped. Small readme included with the 2da lines used for these items.Questions, issues, comments welcome.


 


1st pic is a EE2 bridge placeable on top of an existing tileset bridge. This makes it completely walkable in this case.


 


 


newbridge7_zps6295e4e1.jpg


 


 


next pic is an EE2 obelisk and pagoda


 


tower1_zps56601dbd.jpg


 


Last and final pic for the hak are some EE2 siege weapons. There are 2 different siege towers in normal and damaged versions, a well as 6 different weapons - 2 rams, a catapult, onager, trebuchet and ballista.


 


siege4_zps1f77cdaa.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #289 on: May 14, 2014, 10:47:16 am »


               

Started work on the plants and trees hak. While not as visually exciting as some of the other items uploaded, they can still be useful to give some more variety to what's available. I'm still only going to work on the ones that already have an alpha channel for their tgas, but there should still be a nice variety - bushes, trees, ferns, cactuses, cattails and the like. It also looks like many have alternate textures for the seasons.


 


 


After the plant life hak, I think there should be enough items left to do one more to finish up. Placeable walls, ships, docks and a few more buildings and whatever I missed.


 


If I get that far, after that I'll see where Draygoth's at and maybe try to learn how to do creatures to help out.


 


If I haven't said it before, use as you see fit. Including it in a new version of CEP or Project Q is okay if the devs thinks they'll be useful.


 


Below is the 1st pic - 2 different bushes. The first row has 4 versions for the 4 seasons. The second row has the same with an additional 2 colors of "red" and "yellow" available. Shadows are present for now but I'm not sure they look right, so they might be taken out. No pwk set so you can walk through them.


 


plants1_zps2232b4bb.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #290 on: May 16, 2014, 11:20:57 am »


               

Going in order as much as possible, two pics below. First, the rest of the "B"s, two different bushes with buckthorn in the middle. All three have season variations from spring to winter.


 


 


plants3_zps24d72773.jpg


 


Second picture, starting "C", is 4 different cacti with texture variations for 16 total


 


plants2_zpsebd7d2be.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #291 on: May 17, 2014, 10:08:52 pm »


               

More greenery to walk through.


 


1st pic is a group of cattails and some clover with seasonal variations


 


plants5_zpsf5f0a66a.jpg


 


Second pic are some ferns. 1st row is a small fern with seasonal variations, 2nd row medium size fern with 2 color variations and back row 3 different large ferns.


 


plants4_zps344fba72.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #292 on: May 18, 2014, 01:37:58 am »


               

Looks like its going to be a very green spring for Neverwinter. With these imports, plus Merrick's Dad and maybe Pstmarie working on other growing things.


 


These are the last of the E3 plants, though there are more for E2. After these I'll be starting the E3 trees.


 


1st pic, 2 large bushes up front and 7 ferns in the back. The ferns are all the same mesh with variant textures


 


plants8_zpsd7be2e2b.jpg


 


2nd picture, a small fern up front with variants and 4 different bushes in the back. In the middle are 2 woodpiles and a tree stump. The axe is a bit large so I'll have to bring the size down a bit.


 


plants9_zps751cdcf9.jpg



               
               

               
            

Legacy_Jedijax

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« Reply #293 on: May 18, 2014, 06:17:54 am »


               

Amazing! Where is this available? I know it is WIP, but maybe you already have a repository with earlier versions?



               
               

               
            

Legacy_Randomdays

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« Reply #294 on: May 18, 2014, 07:05:32 am »


               

Previous sets uploaded to the new vault - link on post #289, up higher on this page. The 1st set was improved and upped by Killmonger to the new vault as well. A link to that is referenced on my project page there.


 


Nothing for the plants and trees set uploaded yet.



               
               

               
            

Legacy_Randomdays

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« Reply #295 on: May 18, 2014, 11:28:44 am »


               

First set of trees done. Starting out with the letter "A" are a bunch of Aspens. I'm using E3's original sizing - If anyone wants some larger sizes of these or future trees, let me know. If there's no problem with texture stretching I'll add them in.


 


1st pic are some winter Aspens. The back row is two types with summer and winter variations. The front row are sapling versions of the back row.


 


plantsA_zps33ea0558.jpg


 


 


2nd pic is the resized stump up front. The back row is one winter aspen, and a temperate aspen with 4 seasonal variations next to it.


 


plantsB_zps04e96d15.jpg



               
               

               
            

Legacy_Zwerkules

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« Reply #296 on: May 18, 2014, 12:12:25 pm »


               

Better turn off the shadows. These placeables will be very inefficent with shadows turned on. The engine will take more time rendering the shadows (which are only blobs on the ground anyway because transparent meshes are treated as if they were solid) than rendering the whole plant.



               
               

               
            

Legacy_Randomdays

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« Reply #297 on: May 18, 2014, 12:52:29 pm »


               

I did see a little slowdown during test. The shadows are not cast by the trees themselves, but by simple shadows added on with about 50 vertices or so. The trees themselves were anywhere from 600 vertices up to over 10,000, though welding brought them down alot - the highest is now about 1000 down to 150 for the lowest.



               
               

               
            

Legacy_Zwerkules

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« Reply #298 on: May 18, 2014, 01:37:17 pm »


               

Having a simple mesh cast the shadows is a good idea. Your first bushes had very rectangular shadows though which looked alot like shadows were activated for the transparent leaf textures.


               
               

               
            

Legacy_Fester Pot

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« Reply #299 on: May 18, 2014, 02:22:44 pm »


               

Great work on the foliage @Randomdays!


 


There was a script set made by Benjamin John Hartley that caught my attention, and fueled my imagination, for changing seasons in a module. Placeable foliage for each of the four seasons adds a nice variety when used along side of Mr. Worm's Seasonal Tileset.


 


Thank-you for making foliage. As a builder, I can never get enough of dressing up wilderness areas.


 


As per the script set I mentioned, for anyone interested, you can find the link below.


 


Daggerfall Seasons


 


FP!