Author Topic: New Building Placeable Imports  (Read 4705 times)

Legacy_Randomdays

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New Building Placeable Imports
« Reply #255 on: March 22, 2014, 08:44:37 pm »


               

Most of the larger groups of reskins are done. The remaining rocks are either unique or have only one or two alternate skins.


 


Experimenting with one rock to see if it would look good as an alternate cliff face when moved in the right spot. There are 3 rocks in the picture below - a string of these with different rotations on them would give some variety to the new cliff face. There are also two alternate skins for this rock. The next thing to do for these is to flatten the top a bit to make it fit better.


 


cliff_zps4f33385f.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #256 on: March 22, 2014, 09:20:26 pm »


               

A tweak of the cliff rocks, plus a pic of the rock its based from and its two alternate skins, and one more alternate rock behind it. Still more on the way.


 


cliff2_zps064e9af5.jpg


 


rock09_zps36070545.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #257 on: March 23, 2014, 12:13:08 am »


               

The 3 different cliff replacements in their final form


 


rock11_zps35e2fe38.jpg


 


 


rock10_zpsb548634a.jpg


 


 


rock12_zpsba2470ca.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #258 on: March 28, 2014, 09:14:26 am »


               

Closing in on the end....some more rocks for your head I did this week when I had the time. For EE3 only about a dozen "ocean" themed rocks left. EE2 has only a few additional rocks and a group of resource type nodes


 


 


3 different rocks with 2 different textures


 


newrock1_zps6edb10aa.jpg


 


5 new rocks at different sizes


 


newrock2_zpse33ba99c.jpg


 


 


1 retexture of a previous rock to the left, 2 retextures of a previous rock to the right, and 2 retextures of a nice ivy covered rock in the back.


 


newrock3_zps1fd44b0c.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #259 on: March 29, 2014, 10:33:43 pm »


               

Just about done with the EE3 imports. Since there's only a few EE2 models to do the hak could be done in a couple of days. I never got a response on anyone on the usenode problem, but I think I might have figured that out.


 


Below, 12 "ocean" rocks that could go in the sea or an underwater map, plus 10 coral formations for underwater maps.


 


newrock3_zpsf8a32eed.jpg


 


 


newrock4_zpsac231338.jpg


 


 


newrock5_zps460e42a9.jpg


 


 


newrock6_zpsdd2f5d32.jpg



               
               

               
            

Legacy_YeoldeFog

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« Reply #260 on: March 29, 2014, 11:19:12 pm »


               

Really nice stuff!



               
               

               
            

Legacy_Randomdays

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« Reply #261 on: March 30, 2014, 05:35:21 am »


               

And.......it's done! I'll probably go through them again and try to fix some usenode issues if I can. Fog's rocks might be added in or put in a seperate hack. Rar size at the moment is 32 megs - 135 placeable items


 


Final screenshot for this set below - back row - a cave from EE3; middle rows - EE2 - 5 resource nodes, left to right - aluminum, iron, gold, silver and tin (alternate versions available); front row - EE2 - uranium and oil areas. Alternate versions available. Of course, users can rename them or use them as they like. The textures for the resources can also be applied to other placeables to make new varieties.


 


newrock7_zpsea22d4f4.jpg



               
               

               
            

Legacy_Randomdays

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« Reply #262 on: March 30, 2014, 11:35:04 am »


               

At the moment I'm waiting on both the old and new Vaults to reset my passwords so I can log in and upload. Nothing yet.


 


 


The next pack of imports will be manily plants, trees and general things made out of wood. This could be either a large or small pack since I'll need a bit of help on the plants and trees. Most of them use a texture that will need an alpha channel setup for the leaves and branches to show up correctly. Since I don't have time/ experience working with this, I'll need someone willing to set these up to work right. So we'll see how that goes and I'll start on some buildings in the meantime.



               
               

               
            

Legacy_Rolo Kipp

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« Reply #263 on: March 31, 2014, 02:35:19 am »


               

<muttering...>


 


An email or other elbow-nudge would help ;-P


Reset both.


 


AoL (and hotmail, outlook and live) bounce the vault emails as spam :-P


 


<...and grumbling>



               
               

               
            

Legacy_Randomdays

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« Reply #264 on: March 31, 2014, 02:37:22 am »


               

Thank you Rolo



               
               

               
            

Legacy_Randomdays

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« Reply #265 on: March 31, 2014, 04:56:33 am »


               

Rocks and stone hak uploaded to the New Vault - http://neverwinterva...e-earth-imports


 


On the plants and trees project, it looks like some of the textures have an alpha channel and some don't, so I will be able to do some even if no one steps in to help. Many of the plants have seasonal variations using the same mesh - the different versions will go quick and will add quite a bit to the total. A few screenshots up later



               
               

               
            

Legacy_Draygoth28

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« Reply #266 on: April 12, 2014, 04:04:56 pm »


               

http://i1011.photobu...zps383fefcb.jpg I hope this link works. Not sure why I can't seem to post the picture.



               
               

               
            

Legacy_Killmonger

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« Reply #267 on: April 12, 2014, 04:31:47 pm »


               

Well done Draygoth !


 


They all look fantastic in game.


Kudos to you and your perseverance...


 


(Of late, RL had stalled my own efforts, but I am over joyed to see these critters lookin so good.)


               
               

               
            

Legacy_YeoldeFog

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« Reply #268 on: April 12, 2014, 05:58:35 pm »


               

Really nice Draygoth! When will it be available for download?



               
               

               
            

Legacy_Zwerkules

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« Reply #269 on: April 12, 2014, 06:39:54 pm »


               

I hope it will be available for download soon. I need those camels. '<img'>