Author Topic: New Building Placeable Imports  (Read 4708 times)

Legacy_Killmonger

  • Sr. Member
  • ****
  • Posts: 349
  • Karma: +0/-0
New Building Placeable Imports
« Reply #225 on: February 21, 2014, 10:33:55 pm »


               Not sure. Cows do attack like an ox.
( But it's the cloven vs hoof problem)
I've reviewed a lot of files and there are distinct groups of animation tweaking required later.

Before anything I wanted to be sure that there would be standardized skeletons in the Nwn closet.
Nothing new yet, I figured that this skel would just be necessary before doing others.
Did you consider a two tier hierarchy for the bear skel?
I mean who could resist the dancing bear animation. (see dodge, I believe)
               
               

               
            

Legacy_Killmonger

  • Sr. Member
  • ****
  • Posts: 349
  • Karma: +0/-0
New Building Placeable Imports
« Reply #226 on: February 22, 2014, 05:15:11 am »


               Well,
I did get a decent ox skeleton completed.
In fact, two.
A Bioware standard and a modified version (probably a lot more if I really look)
It seems the model c_ox was positioned in a slightly non-neutral stance. If I adjust the original stance, it would screw up a lot of hard work by others before me. Does any one know why it is like that?

<edit>

So, 
In effort not to re-invent the wheel:
c_ox or c_a_cow ? c_a_cow is positioned much better for these meshes....

And,
When/who created the "c_a_ " series ?

btw
the other anims referred to above are in the c_bear model of data\\models_01.bif
               
               

               


                     Modifié par Killmonger, 23 février 2014 - 06:53 .
                     
                  


            

Legacy_Randomdays

  • Sr. Member
  • ****
  • Posts: 336
  • Karma: +0/-0
New Building Placeable Imports
« Reply #227 on: February 24, 2014, 11:12:39 am »


               Killmonger and Dragoth should now have all the animals from EE2 and 3, as well as all from WP2 and ZT2.

Also, most of the DAOC meshes had a unique format where I had to apply the textures by hand. I found a short way to do that in Blender compared to the long round about way I had been doing it with Blender and Milkshape. KM and DG should also now have all the animals from DAOC - 33 different base meshes plus alternate textures for 50 more or so wildlife to work with.

Working on some more to send their way - when they finally get done and everything gets released, it should be an awesome thing to see.
               
               

               
            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
New Building Placeable Imports
« Reply #228 on: February 24, 2014, 03:59:55 pm »


               Hey guys. Great stuff, please continue. I cant stand most of the old animals from nwn anymore, the only thing thats ok is the chicken.. yeah it´s just a chicken thats why '<img'>
               
               

               
            

Legacy_Zwerkules

  • Hero Member
  • *****
  • Posts: 1997
  • Karma: +0/-0
New Building Placeable Imports
« Reply #229 on: February 24, 2014, 05:09:49 pm »


               The chicken? That's the only model I've changed so far. '<img'>
               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
New Building Placeable Imports
« Reply #230 on: February 24, 2014, 05:28:27 pm »


               I'm excited to see it all. Yes, that includes the chicken.

Can't wait to see these in game.
               
               

               
            

Legacy_YeoldeFog

  • Sr. Member
  • ****
  • Posts: 415
  • Karma: +0/-0
New Building Placeable Imports
« Reply #231 on: February 24, 2014, 06:53:40 pm »


               We want screenshots! A tail, anything! '<img'>
               
               

               
            

Legacy_Killmonger

  • Sr. Member
  • ****
  • Posts: 349
  • Karma: +0/-0
New Building Placeable Imports
« Reply #232 on: February 25, 2014, 05:20:32 am »


               

Yeah, I can barely wait to see these in Nwn too...


 


But there is little to actually see just yet as I am working on skeletons. <but screenies will come soon>


 


Yiikes.....


 


Now they've gone and changed the forum <more learning curves>



               
               

               
            

Legacy_Killmonger

  • Sr. Member
  • ****
  • Posts: 349
  • Karma: +0/-0
New Building Placeable Imports
« Reply #233 on: February 26, 2014, 07:59:28 am »


               

':angry:'


Can't seem to upload a screenshot from dropbox


 


Grr


               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
New Building Placeable Imports
« Reply #234 on: March 01, 2014, 03:39:33 pm »


               

Sorry for the delay RL stuff slowing process. Can't seem to upload pics anymore. Did something change?



               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
New Building Placeable Imports
« Reply #235 on: March 01, 2014, 04:11:49 pm »


               


Sorry for the delay RL stuff slowing process. Can't seem to upload pics anymore. Did something change?




Yes. All images need to be hosted elsewhere, and you supply a link.


               
               

               
            

Legacy_cervantes35

  • Sr. Member
  • ****
  • Posts: 426
  • Karma: +0/-0
New Building Placeable Imports
« Reply #236 on: March 11, 2014, 03:51:08 am »


               

Anything new to report Dray or Killmonger?  Just had to ask wanted to bring this thread back up top, you may want to start a new thread to more accurately cover this animal project as it is no longer placeables. If you need someone to post screens for you just PM and I will give you my e-mail and I will start posting them up for you as you send them.



               
               

               
            

Legacy_Randomdays

  • Sr. Member
  • ****
  • Posts: 336
  • Karma: +0/-0
New Building Placeable Imports
« Reply #237 on: March 13, 2014, 09:41:40 am »


               

Still nothing heard from Darygoth or Killmonger, but I'm finally working again on finishing the "earth" project started last year, last seen with the mines and quarry models back on page 7. While not as interesting as the large buildings I started with or the new animals, I think they'll still prove useful to add to the variety of the landscape.


 


There's about 130 different rocks I can bring in plus a few resource nodes simular to WOW's. Some of the items are simple retextures of the same mesh, as seen in the sample below. That will speed things up a little. I'll try to get a couple more pics up this weekend - in editor or in game.


 


Textures are divided into groups -  artic, arid, temperate, tropical, ocean and coral.


 


One thing before I start importing them is to ask a question of the members interested in using these. What size sounds good in general? I'm thinking for most of them a bit bigger than standard human height, say 8-10 foot tall. Bringing in multiple sizes of each would really increase the size of the hak due to the large number of base items, so I think I'd like to avoid that. Experienced modders can of course do so on their own. Thoughts on the example below to start with?


 


rocks_zpscecbda83.jpg



               
               

               
            

Legacy_Draygoth28

  • Hero Member
  • *****
  • Posts: 574
  • Karma: +0/-0
New Building Placeable Imports
« Reply #238 on: March 13, 2014, 11:51:08 am »


               Sorry I've been swamped with RL. working on this project as time allows. I will try and get some screenshots up soon, and maybe a list of animals that are done.
               
               

               
            

Legacy_Randomdays

  • Sr. Member
  • ****
  • Posts: 336
  • Karma: +0/-0
New Building Placeable Imports
« Reply #239 on: March 16, 2014, 08:36:05 am »


               

Relearning from last year, but luckily I can use the sub walkthru I had done for PHoD and some notes I took. Speed should pick up as work goes on.


 


Here's the artic version of the rock from above. If I don't see any comments, I'll make the other versions this size as well before moving on to the next set.


 


rock1_zpsd1a5ff60.jpg