Author Topic: New Building Placeable Imports  (Read 4698 times)

Legacy_Randomdays

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New Building Placeable Imports
« Reply #105 on: May 01, 2013, 10:51:45 am »


               Empire Earth 2 was an awesome RTS game that spanned 14 eras from prehistory to the near future and many different cultures. Empire Earth 3 was a NOT so good game but still had some good graphics to "borrow".

I'm limiting what I'm doing now to the gunpowder age and before, but there's a bunch of things that would be useful for the d20 modern type of game. So no submarines, planes, or tanks for now, but possible.

Still to do ; Rocks, coral, mineral deposits, mines
               Seasonal and fruit trees (many),bushes and stumps
               Farm plots (wheat, corn, rice paddies)
               Towers and fences
               Docks and ships (wrecks)
               Mills,universities,warehouses, workshops
               Unique buildings
               catapults, trebuchets, etc
               merchant wagons

Creatures - these I think this will be a whole new can of worms to try to get in, but would add a lot to whats already available. Besides the Empire game, Civ 4, Zoo Tycoon 2 and Wildlife Park 2 has some excellent compatible animals to work with. If anyone wants to tackle these, let me know and I'll send them your way;
                                   Mammoths, elephants and war elephants
                                   Wild and tame camels
                                   Whales and dolphins
                                   Eagle, hawk and vulture
                                   Horned sheep, carabou, brahma bull, cow, deer, llama
                                   Boar, coyote, wolf, white wolf, pig
                                   Various natives, nomads, warriors, trader npc types
                                   Various fish
                                   Most moden day wildlife animals from around the world
                                   

I can up a quick pic of a skinned model if anyone is interested
               
               

               
            

Legacy_Draygoth28

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« Reply #106 on: May 01, 2013, 12:57:40 pm »


               Please do
               
               

               
            

Legacy_Tarot Redhand

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« Reply #107 on: May 01, 2013, 02:15:40 pm »


               Couple of quick questions. Is there nothing useful in number 1 in the series (ie Empire Earth) and what sort of things are you leaving till later that you would class as useful for D20 modern?

TR
               
               

               
            

Legacy_Mecheon

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« Reply #108 on: May 01, 2013, 03:19:49 pm »


               If we can get whales, seals and dolphins all in NWN, and animated, I'm going to be the first to try to tear them apart into some new forms

gotta have an encatada and selkie around, after all

Also, how does the vulture look? They've been the one thing I've really been missing from NWN models lately (While I go work on some crazy zmey or whatever it is I'm working on lately)
               
               

               


                     Modifié par Mecheon, 01 mai 2013 - 02:23 .
                     
                  


            

Legacy_Randomdays

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« Reply #109 on: May 01, 2013, 08:37:21 pm »


               Tarot - Empire 1 uses a much lower poly count due to its age and also uses a different model format that I'm not sure I could grab.

For the D20 modern - weapons, buildings and vehicles from the modern age forward. What you would expect from a modern/ future RTS

Mecheon, a couple of pics

'Posted

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Legacy_PLUSH HYENA of DOOM

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« Reply #110 on: May 02, 2013, 07:47:43 am »


               SUBMARINE? Did you say submarine?
The current Doctor Who Module I'm working on is partly set in a secret U-Boat facility hidden on the South American Coast. I'm actually quite pleased with the Tileset I've done for the underground U-Boat dock with a few reasonably good 1940s additions, some German WWII uniforms for NPCs but... BUT... My U-Boat SUCKS! A lot. Even half-submerged at the dock it reeks of being rubbish.

I don't know what sort of era this submarine you mention hails from, but right now I'd kill for anything that looks more like a U-Boat than my rubbish effort... actually, almost anything would look more like a U-Boat than that...
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 02 mai 2013 - 06:48 .
                     
                  


            

Legacy_Mecheon

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« Reply #111 on: May 02, 2013, 09:04:10 am »


               That vulture looks workable.

Mind I'd just hook it up to the standard raven model for animations, but that looks workable
               
               

               
            

Legacy_Randomdays

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« Reply #112 on: May 02, 2013, 09:07:24 am »


               EE2 has a WW2 sub and later nuclear sub. Here's a pic of the WW2 sub. Not sure about EE3 at the moment, but EE2 has a lot of WW2 items, as does another game I have called "Freedom Force vs the Third Reich"

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Legacy_PLUSH HYENA of DOOM

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« Reply #113 on: May 02, 2013, 09:10:02 am »


               Damn! That's EXACTLY what I need!

(I mean, I'm not saying "drop everything and convert me a U-Boat", but at some point, that's already got a place waiting here!)
               
               

               
            

Legacy_Randomdays

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« Reply #114 on: May 02, 2013, 09:15:20 am »


               If there's a demand, I can do a d20 modern hak later. Limiting it to WW2 would probably be a good size for a hak. Besides the sub - warplanes, bombers, bunkers, tanks and vehicles, etc. There's probably WW2 soldiers in various uniforms but people would probably more than I can handle.

Civ4 would probably have some units for that time as well.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #115 on: May 02, 2013, 09:20:11 am »


               Be careful what you mention - at this rate you'll have the next five years of your life filled with people asking "Where's this that or the other thing you made a casual reference to..." and expecting a Hak full of them by the end of the month!

(For my current needs, just the U-Boat would be wonderful, but I imagine a Hak full of such things, given the basically total lack of NWN items geared to that period of history would spark off any number of new projects... could be most interesting).
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 02 mai 2013 - 08:21 .
                     
                  


            

Legacy_Randomdays

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« Reply #116 on: May 02, 2013, 09:33:02 am »


               I figured so, but things are going pretty smooth so far for placeables though creatures will probably be tougher.The 60 hour weeks aren't helping either.

You and Rolo have already helped tons by pitching in, plus others just with advice and as a knowledge base.

If you wanted to take a whack with your wombat, I can send you a mess of WW2 items and textures, either in nif file format or as basic gmax files. That would give you the task of adding the pwk, usenodes and shadows, plus destruct or anything else, and turning it into a hak.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #117 on: May 02, 2013, 09:46:04 am »


               One thing I'm utterly rubbish at is converting files into MDL format in gmax/nwmax. I keep getting empty husks with all their data lost to the winds... but... Tell you what, if you wish, send me the U-Boat plus textures and I'll utilize the El Freako Wombat on it and see if I can figure it out. IF I can, I'll have a go at some of the other related stuff... but I promise nothing, since my last such experiments came to a hideous end...

(I keep looking at tutorials and then panicking as I have this morbid fear that if I become supremely good at 3d modelling, I shall spend the rest of eternity making piles of content and never getting any Modules done, and it's the storytelling that really interests me...)

But, I'm prepared to dabble a bit...

(PS:- I imagine a basic max file version would be best since I've never even heard of nif. so I've no idea whether any of the utilities I've got will read it.)
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 02 mai 2013 - 08:49 .
                     
                  


            

Legacy_Randomdays

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« Reply #118 on: May 02, 2013, 09:52:12 am »


               That sounds VERY familiar - I don't think I've actually worked on the mod that started this for about 2 months. But I'm still having fun and that's what counts.

I'll send it over when I can, along with a quick walkthru that might help. From initial import to final output, for a building at least, is taking about 30 minutes now.
               
               

               
            

Legacy_PLUSH HYENA of DOOM

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« Reply #119 on: May 02, 2013, 10:16:52 am »


               Definitely a max file... and any handy hints you've found on rescaling these things will be appreciated... (nobody wants a foot long U-Boat after all... it'd get walked on).

As far as I can make out, nif files are specific to certain games (possibly all from the same developer), and I doubt my basic gmax/nwmax attack will touch it...
I had lots of problems trying to mess around with models taken from the two BloodRayne games because of game specific format thingies. Gave up in the end...

Just downloaded YET ANOTHER tutorial that looked vaguely useful as well as the thousand volume library I already have and am determined that I will convert this U-Boat or die in the attempt. (If it takes me thirty minutes, I will, of course, die in surprised consternation.)

Dive, dive, dive! (for cover mostly).
               
               

               


                     Modifié par PLUSH HYENA of DOOM, 02 mai 2013 - 09:30 .