Hey, I like your screenshot, and that bag starts to look nice paired with that dress, good job ^.^
About the crashing issue, without access to the model, it's difficult to me to deliver any kind of pertinent diagnosis. If I had but one advice to give you, it's to always start from something that works, ideally a simple model. Open the model in any decent text editor (decompile it first, if needed, with
nwnMDLcomp) and check it out more thoroughly. Then export your model from NWmax, and compare it to the existing model. Maybe is there a reference that is missing, a rootdummy that has the wrong position, wrong texture material, wrong lighting or emitter parameters, etc. ?
About the tinting, your handbag can be tinted as any equippable item (4 shades/textures maximum, to my knowledge, it's been a while since I last touched weapons).
Here is a good, not overly long, and complete tutorial I thought that explains most everything one should know to create new weapons (or pseudo-weapons) like your handbag. Just a special note on texturing : if you create metal weapons or shields in the future, don't forget to add a transparency channel to your TGA textures. Alot of people used to do that mistake in the past, which made their item look great on screenshots, but rather bland once in game compared to other properly textured items.
On how to improve your model, as you said yourself, it probably would need to be somewhat downsized, and perhaps given a more "modern" texture, but even in its current state, it appears as pretty useful to me. Next, I could probably see several versions of the same handbag : one as holdable (your model), one as a simple inventory item with a nice looking icon of course (never underestimate the value of simple), and one as equippable around the torso. Have a look at
this screenshot, at the girl on the right, to give you a good starting point.
Original source here. The handbag could be equipped as a belt/neck in a first time, or perhaps if you feel a bit more daring, as a skinmeshed cloak in a second time, since the handbag will probably be used in a modern or pseudo-modern setting, where cloaks aren't all that useful otherwise.
Finally, please don't feel discouraged at the feedback (or lack thereof, sometimes) you get. The community here can be quite finicky sometimes, maybe not that easy to get into, but we're a good bunch of people (mostly), no, honest ^.^
If I haven't commented more on your house placeables, for example, it's really because I don't like models ripped from other games as a rule. I am totally in awe at Zwerkules' (him again, yes ^.^) creations, or really dig Jezira's work (to take a cc artist that usually works in a more modern setting), but I don't like whatever they produced from sources like NWN2 or KOTOR, for example. I believe NWN has gained a soul on its own over the time, even in a modern setting, yes, and I've grown quite fond of it. Capturing it in modelling is no easy feat (not everyone can call themselves a Six, a Tom Banjo or a Tiberius Morghun, only a couple few on top of my head who mastered that "technique" really well, in my opinion - also, please don't hurt me if I forgot someone!), but once you achieve it, it's usually really more fulfilling and rewarding for yourself and your fans (well, those who will use your content).
I hope this doesn't come out as anything but friendly advice/feedback, please do consider it as such. Whatever I might say, you have something that I don't : the courage to step up, display your models and compete with other talented modellers here. Please keep it up, I intend to see that handbag one day soon as fully useable ^.~ Also why not participate in the current CCC, or those to come ?
Modifié par Nissa_Red, 09 mars 2013 - 12:38 .