To be honest, I think most people here are being unfair towards NWNCQ. To me, as a modest part-time/hobbyist module builder, the value of NWNCQ is threefold :
1/ it adds roofs (to most standard tilesets). I've been addicted to those ever since
this beauty. Then, once you've played with Diademus/Baba Yaga spider caves, or more recently with Zwerkules awesome cave override, you can't go back to non-roofed. It just seems as sloopy to me to use interior tiles without a roof, as it is to use an exterior tile without shadows. No quality texture can change that.
2/ its ease of use. No need to elaborate much on that, since it's been mentioned several times already, but even if overrides are "dirty", in this case, it makes sense (like LordOfWorms creatures overrides). Also, there are several versions of nwnCQ, replacing tiles with more or less geometry, more or less lights or textures, I think, so everyone should be able to cherry-pick whatever they like or not.
3/ its consistency. Anything is better than BW standard textures, one may think, but if Helvene or Toro have taught me anything, it's that consistency over areas matters, alot. I used to be a big fan of TNO, but I am no longer. Yes, it looks great on its own, but if you transition from an incredibly detailed forest or city area to a much less convincing rural or desert area, it strikes me as... weird. TNO also has the inconvenience to set the pressure on the graphical engine of the game quite high (I am not really sure why), even on machines (not only mine) which have no issue with any other modern times games. This means smaller areas overall, or enduring the "lag". NWNCQ doesn't seem to impact the engine as much, in my (once again, modest) experience.
Now, I am not saying NWNCQ is perfect. There are parts of it I would quite revise (the Underdark retextures, for example), but like anything, we can only advance step by step. Once we have good things in our hands, it's seems to be a natural predisposition in human beings to grow unsatisfied with it over time, and criticize it.
If I (or anyone here) could convince Zwerkules to resume his overrides (I am big fan of your non-NWN2 works, the Arabian tileset, the Medieval city tileset, the Cave override, not to mention the outstanding Roman city tileset, you don't know how hard it is for me to create a matching interior), now we would be talking, and I may sympathize with questioning the quality of past works of our community.
Till we achieve 100% Six/Zwerkules/Maxam/Chandigar/LRosenkrantz/PJQ quality in all of the standard tilesets, I will continue to use NWNCQ, and like with any other custom content I use from this marvellous community, feel very grateful for what I receive ^.^
Modifié par Nissa_Red, 26 février 2013 - 10:31 .