Tarot Redhand wrote...
It's the "I can't find anything because there's no blueprints because of name space issues for servers"
There are blueprints. They're just in a separate file (so you can use tem or not, as you wish) and haven't been regularly updated as content was added.
The 16k bug is with the DM client, which is usable in both MP and SP modules. Also, not having useful blueprints is just as much a problem for folks building MP modules as it is for SP.
Solution: make your own blueprints or compile useful, up-to-date blueprints in a pack to distribute to others.
it's the extra overhead of stuff I will never use because it's designed for multiplayer
Such as?
it's the total lack of any meaningful documentation - I was taught that if you make something, you document it at least well enough for your users to actually be able to use it to it's full potential. Why do you think I include a catalogue of the things I make and release myself, as part of the overall package? If I don't know it's there how am I supposed to be able to use it?
This is a big problem with the CEP, granted. But it's got nothing to do with suitability for a single-player versus multiplayer module.
It's the structuring of the haks so as to more accommodate pw's (at least that is how I understood one of the reasons given for their not keeping to what they had done for CEP v1).
So they split the CEP into more haks to make updating easier. How does this make it any less usable for single-player modules?
And as far as the CEP goes, it's the we won't tell the community via these boards what we have been up to, unlike the majority of people on here who are more than willing to do so.
Again, this is totally irrelevant to the question of SP versus MP content.
Modifié par Squatting Monk, 16 février 2013 - 12:44 .