Script is ready but..
The shroom model does not display in the game. More strange it displayed in the toolset if I deleted every spell from the blueprint, selected dark shroom from tarot hak. Then when I added unique power to the item, in the item properties the mushroom image was no longer displayed.
I don't know how to fix it.
I have also encountered strange behaviour in vfx(rather a feature than a bug):
The same effect goes for "gate" spell vfx, but I couldn't capture it. Ah the semi random numbers. Notice that player is glowing the same color as this vfxes at the same time.
THIS MEANS you can create an invisible object, make it 'glow'(it would be still invisible I guess) and apply 'weird', 'gate' or 'that fiery dragon thing' to this object and make about 90 NEW VFX FREE!!!!
Anyway the code displays this message after one minute:
and this message if you(PC) tries to use another shroom while "under influence":
The vfx are divided in two groups: body effects and other effects(surrounding).
The vfxes are random from what I have picked. They change every 3 seconds for total of one minute.
Here is the
project link with Tarot .hak and module file with 2 custom scripts and one item blueprint(custom5)
Inspired by Rolo.
Modifié par werelynx, 19 février 2013 - 07:12 .