Author Topic: February 2013 Custom Content Challenge: Plants  (Read 1226 times)

Legacy_Rolo Kipp

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February 2013 Custom Content Challenge: Plants
« Reply #30 on: February 03, 2013, 04:27:12 pm »


               <peering into...>

Quite appropriate, so long as you are careful of the source of the model. Some of the treant models were quite freely released, some are jealously guarded. At least one (the CEP tree giant) is a rip of Worlds of Warcraft IP and should be used with extreme legal caution :-P

That said, improving the DLA or Project Q treant with new anims sounds great to me :-)

<...all the most interesting shadows>
               
               

               


                     Modifié par Rolo Kipp, 03 février 2013 - 04:27 .
                     
                  


            

Legacy_Shadooow

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February 2013 Custom Content Challenge: Plants
« Reply #31 on: February 03, 2013, 04:43:10 pm »


               next idea, I tried to add tree and plant placeables as a tails, tried on small creature 100 and worked like a charm!

will release a 2da for this soon then

Still, to make it perfect we would need: bark/leaf "blood" visual effects (can new blood type be even added without custom scripting in ondamaged?), plant/tree sounds(ets), footstep sound and possibly footstep root-trail effect
               
               

               
            

Legacy_Rolo Kipp

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February 2013 Custom Content Challenge: Plants
« Reply #32 on: February 03, 2013, 05:48:25 pm »


               <jumpimping in...>

You could add custom emitters that fire on the "damage(l/r/s/b)" anims. Add the leaf emitter with an explosive birthrate on it and you'd get a puff of leaves whenever the creature took damage. Have to be baked into the creature, though, not an add-on.

Conversely, you could script in the same puff of leaves for the OnDamaged if you had a TaVFX built for it.

Great idea, S!

<...piles of autumn leaves>
               
               

               


                     Modifié par Rolo Kipp, 03 février 2013 - 05:49 .
                     
                  


            

Legacy_Tarot Redhand

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February 2013 Custom Content Challenge: Plants
« Reply #33 on: February 05, 2013, 12:06:44 pm »


               'Cos I'm still hoping for something dangerous and in keeping with this months theme, I thought someone might be interested in these that I came across on deviantArt -

Triffid 1

and

Triffid 2

Just download the pdf' files, print them out, glue them to thin card, cut them out and glue together.

TR 
               
               

               


                     Modifié par Tarot Redhand, 05 février 2013 - 12:07 .
                     
                  


            

Legacy_MerricksDad

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February 2013 Custom Content Challenge: Plants
« Reply #34 on: February 06, 2013, 02:16:36 am »


               I started a malboro monster from final fantasy a few years ago. i was horrible at modeling then, so maybe I can resurrect that project. However, first off, I am already half finished with a new md's tool to create plants from small shrubs all the way up to giant trees! Its just too cool so far. Pick your textures for leaf (spring to winter) and bark (greenwood to old wood) plot in about 100 different data entries and click create! Boink....tree. Click another button to bake the tree for exporting and then use nwmax to export. Does branches, leaves, leaflets, thorns and spikes. Probably not going to do flowers or fruit yet. Maybe an extension later. Also great if you set the branch angles low, then view  the output top down, you can do screen captures to make your own foliage textures and reduce the poly count by 75 percent.
               
               

               
            

Legacy_NineHells

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February 2013 Custom Content Challenge: Plants
« Reply #35 on: February 06, 2013, 09:47:19 am »


               D&D plant creatures can be found here: monsterfinder.dndrunde.de
Choose: "By type" > Type is "plant" and you'll get the official creatures. A picture is set in the individual entry of each creature.
               
               

               


                     Modifié par NineHells, 06 février 2013 - 09:48 .
                     
                  


            

Legacy_werelynx

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February 2013 Custom Content Challenge: Plants
« Reply #36 on: February 06, 2013, 02:50:43 pm »


               'Posted

and when player comes near the plant closes itself.

Remember that triffids, have some projectile weapon(leash? whip?), see picture on the wikipedia:
en.wikipedia.org/wiki/Triffid
               
               

               


                     Modifié par werelynx, 06 février 2013 - 02:51 .
                     
                  


            

Legacy_Tarot Redhand

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February 2013 Custom Content Challenge: Plants
« Reply #37 on: February 06, 2013, 05:46:48 pm »


               Alternatively, there's Audrey 2 and friends here

TR
               
               

               


                     Modifié par Tarot Redhand, 06 février 2013 - 05:47 .
                     
                  


            

Legacy_Builder__Anthony

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February 2013 Custom Content Challenge: Plants
« Reply #38 on: February 07, 2013, 03:35:06 am »


               Beanstalk maybe ........like that one fairytale.jack and the beanstalk.it was real big and he climbed it up into the clouds.Hey everyone nice to see your work over last few months.the alerys look cool Z.been busy and just got my phone online.hope everyone is doing well.
               
               

               
            

Legacy_Shadooow

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February 2013 Custom Content Challenge: Plants
« Reply #39 on: February 07, 2013, 04:36:32 am »


               Reporting status:

Download: module, hak, tlk

So far I've created:

- plant racial type
- plant class
- added plant placeables (only pre 1.69 however) into creature tail selection to be used with invisible creature to make plant creatures without new models
- four new spells
Command plants: makes hostile plants to be friendly
Animate Plants: creates neutral (defender faction so far) plants
Control Plants: dominates any plant creatures
Shambler: summons 1d4+2 shambling mounds (yes, all at the same time)
- shambling mound blueprint (uses clay golem appearance so far)
- spores special abilities (see image below):
stinking (daze)
confusion
stunning
paralysis
death
doom
smoke (blinding)
fire
acid
negative
poison
contagion (disease)
'Posted
These abilities creates a cloud that affect any hostiles inside AOE every heartbeat (so after used, before affecting the PC there is 1round delay - so far this is intented). The duration of the cloud is 3 rounds, scaled by difficulty (since I recompiled it with community patch installed, it will be 1round very easy, 2rounds easy).

Still to do:
- plant class icon
- generic icon for spore abilities (to replace actual ir_GenHowl)
- a special icon for each new spell
- twinker spells conjure and cast vfxes
- somewhat balance the animate plants spell it creates too much plants at higher caster level

If anyone can do the icons, it would be nice, I am not able to do it, but if noone takes this I try to ask one of my friends.
               
               

               


                     Modifié par ShaDoOoW, 07 février 2013 - 04:39 .
                     
                  


            

Legacy_MerricksDad

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February 2013 Custom Content Challenge: Plants
« Reply #40 on: February 07, 2013, 06:23:48 pm »


               Here's a quick screen of part of my tree builder script. Still working on angle tweaks, but its coming along.

'Posted
               
               

               
            

Legacy_MerricksDad

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February 2013 Custom Content Challenge: Plants
« Reply #41 on: February 07, 2013, 06:30:02 pm »


               And here are the skins I plan to apply to my loaded worm/plant animation framework.

'Posted

The skeleton has a foot-shin-thigh-pelvis-torso-head and then from there has a number of tentacles that ring the head, and a number of tentacles that dangle from the head. Additionally there is a tongue, and four jaw nodes. All these nodes in a single animated file lets me create with a skin all of the critters shown. Hope it turns out well. I'm using the animation lengths and some of the movement of the giant spider model as a base. I'm also building a Gmax tentacle class which will have a few functions unique to tenticle movement, like writhe, retract, extend, feedNode, reset, useTentacleAsLeg, useTentacleAsArm, bla bla bla. Should be pretty cool.
               
               

               
            

Legacy_Tarot Redhand

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February 2013 Custom Content Challenge: Plants
« Reply #42 on: February 07, 2013, 11:41:18 pm »


               Yowser, Seymore's gonna be busy (little shop of horrors reference). Or in other words Yay, great. Just in case you need more inspiration, here is a link to a page with a collection of sketches and descriptions to interesting things on deviantArt.

TR
               
               

               
            

Legacy_Rolo Kipp

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February 2013 Custom Content Challenge: Plants
« Reply #43 on: February 08, 2013, 03:42:07 am »


               <feeling the pains...>

I'm going to try something a little tricky with the forrestals, based on one of OTR's findings; I'm going to use one texture atlas for all the aged models, but adjust the material override steadily downward.

My hope is to have the youngest have bright green, springish foliage and the eldest dark evergreenish foliage. Hopefully their bark will similarly darken. As the textures are large and detailed, adjusting it this way would save a lot :-)

<...that come with age>
               
               

               
            

Legacy_MerricksDad

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February 2013 Custom Content Challenge: Plants
« Reply #44 on: February 08, 2013, 07:14:10 pm »


               I'm thinking to put the plant generator off until another day, or at least as a background project. I was shown Ryan Smith's TreeGen yesterday here and I don't think I can improve on that in the alotted time for this plant project. However, I CAN definitely improve upon it, especially in making it very gmax friendly.

I'm going gung-ho on the plant monster right now instead '<img'> Currently animating 35 "tentacles" of 5 different types over 40+ animations...very difficult, but should be awesomely rewarding.