Reporting status:
Download: module, hak, tlk
So far I've created:- plant racial type
- plant class
- added plant placeables (only pre 1.69 however) into creature tail selection to be used with invisible creature to make plant creatures without new models
- four new spells
Command plants: makes hostile plants to be friendly
Animate Plants: creates neutral (defender faction so far) plants
Control Plants: dominates any plant creatures
Shambler: summons 1d4+2 shambling mounds (yes, all at the same time)
- shambling mound blueprint (uses clay golem appearance so far)
- spores special abilities (see image below):
stinking (daze)
confusion
stunning
paralysis
death
doom
smoke (blinding)
fire
acid
negative
poison
contagion (disease)
These abilities creates a cloud that affect any hostiles inside AOE every heartbeat (so after used, before affecting the PC there is 1round delay - so far this is intented). The duration of the cloud is 3 rounds, scaled by difficulty (since I recompiled it with community patch installed, it will be 1round very easy, 2rounds easy).
Still to do:- plant class icon
- generic icon for spore abilities (to replace actual ir_GenHowl)
- a special icon for each new spell
- twinker spells conjure and cast vfxes
- somewhat balance the animate plants spell it creates too much plants at higher caster level
If anyone can do the icons, it would be nice, I am not able to do it, but if noone takes this I try to ask one of my friends.
Modifié par ShaDoOoW, 07 février 2013 - 04:39 .