Author Topic: February 2013 Custom Content Challenge: Plants  (Read 1228 times)

Legacy_Shemsu-Heru

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February 2013 Custom Content Challenge: Plants
« Reply #15 on: February 01, 2013, 11:11:37 pm »


               

henesua wrote...

Shemsu - if you need scripting help on your submittal, I would be happy to help you implement something like HP drain from a vampire rose attack.


Thank you! I'll be happpy to work together If I finally decide to try this project.... 
               
               

               
            

Legacy_KlatchainCoffee

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February 2013 Custom Content Challenge: Plants
« Reply #16 on: February 02, 2013, 04:44:20 am »


               Random thought: would importing more NWN2 shrubbery be viable? (I'm not entirely sure that would fall within the CCC parameters.) Some has been done, but not all that much.
               
               

               
            

Legacy_Fester Pot

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February 2013 Custom Content Challenge: Plants
« Reply #17 on: February 02, 2013, 05:43:14 am »


               Here's some quick ideas.

- Hanging vines, with eyeballs at the very bottom of each vine, multiple lengths.
- Floating flowers. Like the Bioware water candle, instead of side to side, it floats up and down.
- Giant mushrooms the size of trees.
- Rotten dead trees with creepy empty eye sockets or faces.
- A forest tileset addon of a giant hollow tree stump, that a player can walk through like a tunnel.
- Fern trees or a fern tree tileset.
- Hanging grape vines w/grapes - red or green.
- A fallen tree trunk with a bed carved into it - ivy is used as the blanket.
- Plants that have the design of a peacock feather as leaves w/multiple colours.
- Mangroves.
- Fallen leaves placeables.
- Fallen tree covered in flowers, ivy, mushrooms.
- A vine swing, covered in hanging flowers. The seat is made of bark of a tree.
- Collection of burned trees.
- A cupcake plant. Instead of blooming flowers, it blooms cupcakes.
- Any plant with a glow effect - outside of scripting it.
- Falling leaves placeable animated (like the leaves that fall in Bioware's Forest Tileset).
- A Banyan tree.

FP!
               
               

               


                     Modifié par Fester Pot, 02 février 2013 - 05:53 .
                     
                  


            

Legacy_Fester Pot

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February 2013 Custom Content Challenge: Plants
« Reply #18 on: February 02, 2013, 06:03:11 am »


               Some images based on the above ideas.

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FP!
               
               

               


                     Modifié par Fester Pot, 02 février 2013 - 06:16 .
                     
                  


            

Legacy_Shemsu-Heru

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February 2013 Custom Content Challenge: Plants
« Reply #19 on: February 02, 2013, 09:50:24 am »


               

Fester Pot wrote...
- Giant mushrooms the size of trees.



'Posted
Like Morrowind  mushrooms, they are so big that some are use as homes.... 
               
               

               


                     Modifié par Shemsu-Heru, 02 février 2013 - 06:03 .
                     
                  


            

Legacy_Zwerkules

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February 2013 Custom Content Challenge: Plants
« Reply #20 on: February 02, 2013, 11:54:06 am »


               As I already said the Bioware dryad looks like a drunken flamenco dancer to me, so I already started working on a new dryad model. It uses a head from Xaltar's NWN2 heads and since I haven't finished the model yet I haven't asked for his permssion to use that head. If I don't get his permission I won't add the dryad model to any haks, but if I get his permission, it might be my contribution to this month's challenge.

'Posted

Ignore the red parts '<img'>
               
               

               
            

Legacy_Rolo Kipp

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February 2013 Custom Content Challenge: Plants
« Reply #21 on: February 02, 2013, 05:23:19 pm »


               <checking his records...>

KlatchainCoffee wrote...
Random thought: would importing more NWN2 shrubbery be viable? (I'm not entirely sure that would fall within the CCC parameters.) Some has been done, but not all that much.

If it hasn't been released for nwn1 before, yes.

But, honestly, it kind of slides under the spirit of the CCC... unless you *improve* them a bit ;-) Fix shadows, change textures, insert a fairy face peeping out... something to make it new :-)

<...for the rare demo album he missed>
               
               

               
            

Legacy_Fester Pot

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February 2013 Custom Content Challenge: Plants
« Reply #22 on: February 02, 2013, 06:06:01 pm »


               

Rolo Kipp wrote...

<checking his records...>

KlatchainCoffee wrote...
Random thought: would importing more NWN2 shrubbery be viable? (I'm not entirely sure that would fall within the CCC parameters.) Some has been done, but not all that much.

If it hasn't been released for nwn1 before, yes.

But, honestly, it kind of slides under the spirit of the CCC... unless you *improve* them a bit ;-) Fix shadows, change textures, insert a fairy face peeping out... something to make it new :-)

<...for the rare demo album he missed>


This would be a nice addition to Neverwinter Nights, from the Neverwinter Nights 2 placeable package.

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Shemsu-Heru wrote...

Fester Pot wrote...
- Giant mushrooms the size of trees.


'Posted
Like Morrowind  mushrooms, they are so big that some are use as homes....


Sweet. I thought for a second before reading your post, that it was a picture of a tileset you had made. XD

FP!
               
               

               


                     Modifié par Fester Pot, 02 février 2013 - 06:13 .
                     
                  


            

Legacy_Shemsu-Heru

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February 2013 Custom Content Challenge: Plants
« Reply #23 on: February 02, 2013, 06:17:22 pm »


               

Zwerkules wrote...

As I already said the Bioware dryad looks like a drunken flamenco dancer to me, so I already started working on a new dryad model. It uses a head from Xaltar's NWN2 heads and since I haven't finished the model yet I haven't asked for his permssion to use that head. If I don't get his permission I won't add the dryad model to any haks, but if I get his permission, it might be my contribution to this month's challenge.

 

That's Amazing Zerk! I'm completely agree with you about the Bioware dryad. Yours are great and looks some  witchery, he, he...
If Xaltar don't give you permssion for use his head, I'll be glad to make one for you, as long as you found my work with enough quality for you....
               
               

               
            

Legacy_Rolo Kipp

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February 2013 Custom Content Challenge: Plants
« Reply #24 on: February 02, 2013, 06:19:11 pm »


               <ogling...>

Is that... *drool* <easy boss>
...*skinmesh*?<now you've done it>

Oh, please! Want!

<...for all he's worth>
               
               

               
            

Legacy_Shemsu-Heru

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February 2013 Custom Content Challenge: Plants
« Reply #25 on: February 02, 2013, 06:19:42 pm »


               

Fester Pot wrote...

Sweet. I thought for a second before reading your post, that it was a picture of a tileset you had made. XD

FP!



I'm sorry  It's just a capture from the game Morrowind...
               
               

               
            

Legacy_Fester Pot

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February 2013 Custom Content Challenge: Plants
« Reply #26 on: February 02, 2013, 06:31:06 pm »


               

Shemsu-Heru wrote...

Fester Pot wrote...

Sweet. I thought for a second before reading your post, that it was a picture of a tileset you had made. XD

FP!



I'm sorry  It's just a capture from the game Morrowind...


There's no need to be sorry. I'm well aware of how difficult it is to make a complex tileset, and I'm not even sure such a tileset could be created to even resemble the Morrowind screen you posted.

FP!
               
               

               
            

Legacy_Jenna WSI

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February 2013 Custom Content Challenge: Plants
« Reply #27 on: February 03, 2013, 01:27:26 am »


               Is it hard to break this down to pieces? Would be nice to get the torso and forearms as clothing parts for naturey pcs.

Zwerkules wrote...

As I already said the Bioware dryad looks like a drunken flamenco dancer to me, so I already started working on a new dryad model. It uses a head from Xaltar's NWN2 heads and since I haven't finished the model yet I haven't asked for his permssion to use that head. If I don't get his permission I won't add the dryad model to any haks, but if I get his permission, it might be my contribution to this month's challenge.

'Posted

Ignore the red parts '<img'>


               
               

               


                     Modifié par Jenna WSI, 03 février 2013 - 01:27 .
                     
                  


            

Legacy_dusty.lane

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February 2013 Custom Content Challenge: Plants
« Reply #28 on: February 03, 2013, 01:42:04 am »


               It likely wouldn't be that hard, but imagine how out of place they might look against all the other body parts.
               
               

               
            

Legacy_Shadooow

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February 2013 Custom Content Challenge: Plants
« Reply #29 on: February 03, 2013, 04:23:18 pm »


               when working on the spells, I realized that each plant creature should have an appear animation to be summoned/animated in extra fashion, would be then appropriate to take already existing creature from vault and add this animation to her? Anyway, so far im using clay golem and flesh golem models instead of shambler and treant.
               
               

               


                     Modifié par ShaDoOoW, 03 février 2013 - 04:24 .