Author Topic: Current WIP - Ruin Castle Redux  (Read 660 times)

Legacy_3RavensMore

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« Reply #15 on: January 31, 2013, 06:30:43 pm »


               WebShaman, my halfling got swallowed by that frog!  Bad frog, bad!  Yeah, it does bring back memories though.
               
               

               
            

Legacy_Rolo Kipp

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« Reply #16 on: January 31, 2013, 06:49:02 pm »


               <feeling amphibious...>

Mmmm, froggies...
Moving up my list of things to do pretty fast :-)
Feel a need to help out my favorite witch, right after I figure out my IK problems with the hut X-P

<...er, ambitious>
               
               

               
            

Legacy_WebShaman

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« Reply #17 on: February 01, 2013, 08:52:10 am »


               Must...have...FROG!!

NWN needs moar frog!!!

Make sure it has the swallow animation...with the tongue attack!  You can see the animation in The Temple of Elemental Evil game.  I love that animation...

3RavensMore - I feel with you!  Nothng could be more horrible as that!  Imagine the claustrophobia...ick!
               
               

               
            

Legacy_Drewskie

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« Reply #18 on: February 01, 2013, 10:59:13 am »


               I like that portion of troika's toee game as well...  this moathouse would look extremely cool surrounded by projectQ marsh terrain, btw.  nice work.
               
               

               
            

Legacy_Rolo Kipp

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« Reply #19 on: February 01, 2013, 03:50:24 pm »


               <swallowing...>

Baba has the tongue attack in for both the frog & bullywog. The jumping anims are going to be my main focus.

WS, is there a video anywhere of that anim?

Er, let's take this to Henesua's Toad and Frog thread, shall we?


<...his pride>
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #20 on: February 01, 2013, 05:59:41 pm »


               yes yes the frogs work perfectly if you set them to not movable... i realy like my tongue attack!!!
               
               

               
            

Legacy_Pstemarie

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« Reply #21 on: February 01, 2013, 10:31:05 pm »


               

Drewskie wrote...

I like that portion of troika's toee game as well...  this moathouse would look extremely cool surrounded by projectQ marsh terrain, btw.  nice work.


You read my mind. In fact this picture inspired me so much that I decided to do just that for my PW. The TNO version is almost done and then I'll prob do a version for LoW's Mirkwood Swamp as well.

If you're interested TM - I'll turn the files over to you for a public release. You can tweak 'em however you want.
               
               

               


                     Modifié par Pstemarie, 01 février 2013 - 10:32 .
                     
                  


            

Legacy_WebShaman

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« Reply #22 on: February 02, 2013, 02:23:46 am »


               

Rolo Kipp wrote...

<swallowing...>

Baba has the tongue attack in for both the frog & bullywog. The jumping anims are going to be my main focus.

WS, is there a video anywhere of that anim?

Er, let's take this to Henesua's Toad and Frog thread, shall we?


<...his pride>


Hmmm...when I click that link, I go to the front page of the forums listings...

I think there is a video of that anim on youtube...let me check.

Well, there are several, but none seem to have the frog grapple/swallow animation '<img'>
               
               

               
            

Legacy_Pstemarie

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« Reply #23 on: February 02, 2013, 03:44:41 am »


               I'm feeling like doing an adaption of the moathouse part of the Village of Hommlet for the Adventure Challenge...
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #24 on: February 02, 2013, 05:27:42 am »


               

Pstemarie wrote...

Drewskie wrote...

I like that portion of troika's toee game as well...  this moathouse would look extremely cool surrounded by projectQ marsh terrain, btw.  nice work.


You read my mind. In fact this picture inspired me so much that I decided to do just that for my PW. The TNO version is almost done and then I'll prob do a version for LoW's Mirkwood Swamp as well.

If you're interested TM - I'll turn the files over to you for a public release. You can tweak 'em however you want.



Errr.......what files?  I seem to be missing something.....were you already working on this?

Oh, and I am done with what is shown in the pictures.  Texture mapping = finished.  WOK = repaired.  Seams = repaired.  Holes = repaired.  Door frames = added.  etc. etc.

Working on the block corner supports and the set file for TNO versus the original TTR set.
               
               

               


                     Modifié par Tiberius_Morguhn, 02 février 2013 - 05:29 .
                     
                  


            

Legacy_WebShaman

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« Reply #25 on: February 02, 2013, 09:40:05 am »


               Love what you have done here, TM!  Sorry about the minor hijack of your thread..,
               
               

               
            

Legacy_Pstemarie

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« Reply #26 on: February 02, 2013, 10:53:19 am »


               

Tiberius_Morguhn wrote...

Errr.......what files?  I seem to be missing something.....were you already working on this?

Oh, and I am done with what is shown in the pictures.  Texture mapping = finished.  WOK = repaired.  Seams = repaired.  Holes = repaired.  Door frames = added.  etc. etc.

Working on the block corner supports and the set file for TNO versus the original TTR set.


I started it sometime back then shelved it in favor of other stuff. Your picture inspried me to pick it up again, but as I have no plans for a public release I was offering up my source files if you wanted them.

The version I have is partially flooded and set into the TNO Marsh Terrain from Q. If I'm not mistaken, yours looks like it drops into the grass terrain. I wasn't sure what your entire game plan was, but I've always felt that the more options, the better in the long run '<img'>
               
               

               


                     Modifié par Pstemarie, 02 février 2013 - 12:01 .
                     
                  


            

Legacy_Tiberius_Morguhn

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« Reply #27 on: February 03, 2013, 12:17:46 am »


               

Pstemarie wrote...

Tiberius_Morguhn wrote...

Errr.......what files?  I seem to be missing something.....were you already working on this?

Oh, and I am done with what is shown in the pictures.  Texture mapping = finished.  WOK = repaired.  Seams = repaired.  Holes = repaired.  Door frames = added.  etc. etc.

Working on the block corner supports and the set file for TNO versus the original TTR set.


I started it sometime back then shelved it in favor of other stuff. Your picture inspried me to pick it up again, but as I have no plans for a public release I was offering up my source files if you wanted them.

The version I have is partially flooded and set into the TNO Marsh Terrain from Q. If I'm not mistaken, yours looks like it drops into the grass terrain. I wasn't sure what your entire game plan was, but I've always felt that the more options, the better in the long run '<img'>


Ah, understood.  I have not messed with the PQ swap tileset much (yet!) but would like to see what you have done.  Are you wanting to keep your redux private?  I can release them both in the same Vault page with kudos to you whenver submitting mine.  And you're right - I'm going to work this into the Bioware/TNO set for castle exterior/rural.  Thank you for the offer and files! ':wizard:'
               
               

               
            

Legacy_Pstemarie

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« Reply #28 on: February 03, 2013, 12:44:40 am »


               Feel free to release it with yours. It'll need a little more love - like what you've described for yours. I've also eliminated the moat as being it submerged in a swamp I figured the moat would have long ago been filled in by muck and debris.
               
               

               
            

Legacy_henesua

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« Reply #29 on: February 03, 2013, 12:50:27 am »


               Any chance of a Q compatible release for that baby?