Edit: While I typed this answer The Amethyst Dragon and Baba Yaga already answered your question.
The important bit is adding the Auroaplacable modifier. If you just want to make static placables
ignore all the rest I wrote.
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Baba Yaga is right about the PWK not having to be named PWK, it's just important that it is linked to the
_pwk dummy, not the base.
I also name it the same as the model with _wg at the end like the Amethyst Dragon wrote, but you can
name it anything you like. It's just easier to find the walkmesh geometry if it ends with _wg.
Did you add an AuroraPlaceable modifier to the base dummy? Do that to make sure the model gets
exported as a placeable. Then the PWK will be in a different files. You should get the model file without the PWK in it and a separate PWK file.
It seems you only need that if it is a new model. If it was already a placeable when you loaded it, it will load the model and the pwk and you don't have to add the AuroraPlaceable modifier.
You could make a template file for a placeable which already has all the dummies a placeable needs.
The _pwk dummy is the one you absolutely need, but for a useable placeable you need many more.
There are _ground, _head, _hand, _head_hit, _impact, and _pwk_use01. There can also be a _pwk_use02 dummy there if the placeable can be used from two different sides.
_ground should be roughly at the center of the placeable on ground level, _impact where you want missiles to hit the placeable. _hand, _head, and head_hit are not so important and a placable will work without them.
The _pwk_use01 and _pwk_use02 dummies are important. You need at least one of them and it has to be linked to the _pwk dummy instead of the Aurorabase. It also should be outside the not walkable part of your placeable because this is where the PC should stand to use the placeable.
Modifié par Zwerkules, 13 janvier 2013 - 07:59 .