<polishing...>
OTR got it.
When I got home I changed the placeable to non-static and it worked perfectly. So I jumped in Max and added an "a" node and now it works static as well.
But now I've created a new problem :-(
I adjusted the head texture and *may* have done some geometry tweaking (can't remember) and suddenly the head tracking turned off. The head is still named "head", but now Fidget no longer watches the PC :-(
Sneaky edit: Probably because I named her head "head" :-P Adding a head node and renaming head to "head_g" :-/
I'll be putting the "head" node at the Third Eye Chakra and the "impact" node at the Splenic Chakra for use with Homonculus-specific VFX ;-)
Sneaky edit edit:Nope. Still doesn't track. Missing something...
@ TM: There do seem to be differences, but they are more related to what's static and what's not, than to what's placeable (tile?) or creature.
@ TR: The runes will be animated, floating in space.
I'm not married to them, just yet, but they provide an easy way to target Fidget for conversation. I may put the dialog on the bottle, instead as I don't like the Hom being able to be attacked. Still thinking about it.
<...his delivery>
Modifié par Rolo Kipp, 09 janvier 2013 - 09:43 .