Author Topic: Question about hak files with NWN1  (Read 1054 times)

Legacy_Gavindale Von Ander

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Question about hak files with NWN1
« on: January 04, 2013, 05:09:55 pm »


               I really hope I am sending this message to the right forum - if not, I apologize. I used to play NWN a few years ago, both the Original Campaign and multiplayer. Beforehand, I vowed to myself that I would not do multiplayer, seeing as how I had no interest in it. But I became curious, and so starting gaming online. Different servers needed different hak files, so I hastily downloaded hak files from, if I remember correctly, the NWN Vault. Soon after those downloads, my game started to crash. With single player, it was a mere annoyance, but with multplayer that frustration trickled from me to the DM and other players. The DM had to take some time out of the current game to insert me back in. I would crash a few times a game. So I scanned my hard drive and found that all the hak files I had downloaded were corrupted!  I would like to get back into NWN, and am deleting all the haks that I had previously gotten in an attempt to purge those corrupt haks. Can anyone out there recommend any haks for the single player game? Your help is greatly appreciated! Thanks!
               
               

               
            

Legacy_s e n

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Question about hak files with NWN1
« Reply #1 on: January 04, 2013, 05:37:53 pm »


               if you want to play the original campaign and sou and hotu and other premium modules you may want to try some override content instead of haks, if you want to play other modules or in multiplayer modules you may need haks, chosen or created by the module author. not sure what you aim to
               
               

               
            

Legacy_Gavindale Von Ander

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Question about hak files with NWN1
« Reply #2 on: January 04, 2013, 05:42:47 pm »


               First, thanks for the response to my forum post. What are overrides? If you have the time, fill me in on what they are and how they word. And I assume the haks posted via the creator of the mod would be safe to d/l; I am a bit weary of just downloading things - that's how my computer crashed and I had to purge everything in my NWN folder and start over.
               
               

               
            

Legacy_s e n

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Question about hak files with NWN1
« Reply #3 on: January 04, 2013, 05:48:29 pm »


               override is a folder under nwn installation: amng other things, it is used to have the files you drop in there, to override the original ones: for instance, you can have a tileset reskinned, creatures replaced, and so on... to get a better gaming experience, so to say. haks can do the same thing (are files that store other files, just like the override folder) but need to be added to the module to get them working
               
               

               
            

Legacy_Gavindale Von Ander

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Question about hak files with NWN1
« Reply #4 on: January 04, 2013, 06:04:12 pm »


               I see. How do I obtain overrides, and can I read up on them to get a better understanding of what they are and how they work? I have to say I am intrigued!
               
               

               
            

Legacy_Rolo Kipp

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Question about hak files with NWN1
« Reply #5 on: January 04, 2013, 06:08:47 pm »


               <pointing...>

I'd recommend starting with NwNCQ, actually.

But even more, hit the "NwN home" link in my sig :-) AD has a lot of good info.
Edit: Especially pertinent is the stuff under "Players" ;-)

<...home>
               
               

               


                     Modifié par Rolo Kipp, 04 janvier 2013 - 06:10 .
                     
                  


            

Legacy_The Amethyst Dragon

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Question about hak files with NWN1
« Reply #6 on: January 04, 2013, 07:41:42 pm »


               Yup, thanks for putting the link up there, Rolo Kipp.

The Basics:

hak - These are used by specific modules (single player or multiplayer) to add ADDITIONAL content (tilesets, creatures, placeables, etc.).  Each is a collection of multiple files into a single archive that can be accessed by the modules.  These go only in your NWN/hak folder.

override - These are individual files put in the NWN/override folder that are intended to REPLACE existing content with newer content.  Intended primarily for art assets such as textures, creature models, weapon models, sound files, etc....things that don't actuall affect game play or function.

Some overrides can provide additional content for single-player modules...but I wouldn't recommend such an approach.  Better and more stable to just use a hak if you want additional content or want to change functional content (like scripts).

Only you see content you have in your override folder...other players on multiplayer servers don't see what you do when using overrides (unless they use the exact same ones).

tlk - This is a file filled with descriptive text and lines for NPC dialogs.  There is the dialog.tlk file in your NWN folder, which is the default one for the game.  A module or server may use a custom .tlk file, which needs to be in your NWN/tlk folder...if you don't have that folder, just make it.

Best not to mix up your folders and file types.  Some instability can be caused by having the wrong files in the wrong places.

The biggest thing...don't hesitate to ask more questions.  We want you to enjoy this game again. :happy:
               
               

               
            

Legacy_Gavindale Von Ander

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Question about hak files with NWN1
« Reply #7 on: January 04, 2013, 10:58:44 pm »


               Thanks for the heads up! I will look at NWNCQ when I have some time to play with it. And I didn't know about hak vs. override. Is there a list of the content that haks can offer? What I mean is, is there a list of the things a hak can add? One that I remember is when a player dons a cloak, his character onscreen is seen wearing that cloak. And if you read above, I have had a bad history with hak files (here it is again - I d/l a bunch of hak files to play in various online servers but as my computer started crashing everywhere, I found that all the haks I had gotten were corrupt).
               
               

               
            

Legacy_The Amethyst Dragon

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Question about hak files with NWN1
« Reply #8 on: January 04, 2013, 11:24:02 pm »


               As far as visible cloaks go, those were added as a standard thing with the patch to version 1.68 (the second to last one). '<img'>

NWNCQ is an override that changes many tileset textures.  The files for that go into the NWN/override folder.

Haks can add practically anything for a module.

Hak corruption, especially on such a large scale, may have come from a spotty connection while downloading.  If your internet service has improved, I suggest downloading a couple of test haks for modules to see if they appear properly.
               
               

               
            

Legacy_Gavindale Von Ander

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Question about hak files with NWN1
« Reply #9 on: January 04, 2013, 11:45:07 pm »


               I see. I am looking at NWNCQ right now, is there a version you would recommend? And how do I install these new overrides? Put the exe. or so in the override folder and just extract the files?
               
               

               
            

Legacy_Tarot Redhand

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Question about hak files with NWN1
« Reply #10 on: January 05, 2013, 12:23:17 am »


               Personally I would recommend getting the hak version as opposed to the override, simply because it can make some (by no means all) modules unplayable if they weren't designed with it in mind. This is because NWNCQ raises the ground level in some areas, making some small things placed on the ground unreachable. Also the added trees can make it impossible to see what is actually going on underneath them.

TR
               
               

               
            

Legacy_Gavindale Von Ander

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Question about hak files with NWN1
« Reply #11 on: January 05, 2013, 12:56:16 am »


               ..and the NWNCQ was looking so good (haha). Which haks do you recommend?  I know mods and mp servers offer their own haks, but are there any that work with the OC? I have had bad luck witih haks '<img'>
               
               

               
            

Legacy_Gavindale Von Ander

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Question about hak files with NWN1
« Reply #12 on: January 05, 2013, 01:14:59 am »


               ok I know that question was dumb. I'm stil learning the ins and outs of haks and overrides.
               
               

               
            

Legacy_Tarot Redhand

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Question about hak files with NWN1
« Reply #13 on: January 05, 2013, 02:30:13 am »


               Actually I'm not dissing nwncq, just trying to point out things to be aware of, there is it least 1 (and I think more) override managers on the vault. These allow you to use overrides or not at the click of a button. However that is another layer of complexity on top. While I personally am not a great fan of it (I think it overly bloated), the CEP is almost essential and therefore needs to be downloaded. The thing is you will need both version 1.5 (I think) for the older modules and the latest version for the newer ones. After that let the individual module's requirements guide you. However, if you were to twist my arm, then I would recommend the CTP as a good place to start as well as tilesets by many people on here including six and zwerkules.

Hope that helps.

TR
               
               

               
            

Legacy_Pstemarie

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Question about hak files with NWN1
« Reply #14 on: January 05, 2013, 02:42:58 am »


               CEP is definitely essential as it is used in numerous modules. However, if you are eventually looking at exploring Building, might I suggest Project Q (link is in my signature). Its smaller than CEP and includes a lot of high quality art assets you won't find anywhere else. Its built-in script systems are also quite easy to integrate with other systems.
               
               

               


                     Modifié par Pstemarie, 05 janvier 2013 - 02:45 .