Author Topic: VFX Animations  (Read 357 times)

Legacy_Rolo Kipp

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VFX Animations
« on: January 02, 2013, 12:14:56 am »


               <opening a whole new...>

Looking into the Familiar VFX. Now I know a VFX can have Impact (animation of vfx hitting target), Duration (looping anim) and Cessation (vfx leaving target) that I plan to use for Bother landing/sitting/leaving on my shoulder.

According to Danmar (Omnibus), Fade runs after Conjure. Impact/Duration/Cessation after Fade.
Travel is the animation during the effects travel to target. When does Cast fire? Or Hit? How is it different from Impact?

<...barrel of snails>
               
               

               


                     Modifié par Rolo Kipp, 02 janvier 2013 - 01:13 .
                     
                  


            

Legacy_Rolo Kipp

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VFX Animations
« Reply #1 on: January 02, 2013, 01:16:02 am »


                <clapping his hands...>

Apply 30 sec effect:
Raven flies in and lands...
does ambient little anims for 30 secs
Flies off.

(the idea being to make familiar cut-scene invis until needed, replacing with vfx on the shoulder).
I.e. Except for the horrid anims, it works. :-)

Wonder how long I can make the Duration loop...

<...because he doesn't have one of those fancy schmancy clap boards>
               
               

               
            

Legacy_henesua

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VFX Animations
« Reply #2 on: January 02, 2013, 01:25:54 am »


               the way i would use this...
if familiar is not summoned (and still alive)... vfx on shoulder
               
               

               
            

Legacy_Rolo Kipp

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« Reply #3 on: January 02, 2013, 01:34:50 am »


               <politely...>

But then you would not have the benefits of the familiar until you *did* summon it. Likewise, its portrait would not be available for, er, instruction on the right.

Rather summon it, and whenever "rest" is available, have it vfx. As soon as conflict occurs (Can we hook into familiar's onPerception?), VFX takes off and familiar un-ghosts.

Or even land/ take off/ flap for a while/ land on other (or random) shoulder, etc. With appropriate alternatives for hopping, scurrying phenos, of course.

<...disagreeing>
               
               

               
            

Legacy_henesua

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VFX Animations
« Reply #4 on: January 02, 2013, 01:36:57 am »


               true true... yes, I think AI hooking would be the way to go.