henesua wrote...
This spell creates a pair of linked portals. One portal is spawned near the caster, the other shows up at a distant target in the same area
I'd made a spell series like that!
One of them made a portal exactly as you mentioned (minus the closing on area leaving), within visible range, cast as a spell.
Another spell stored a position reference you target with the spell (on the character, probably not a good idea), and a secondary spell created a trigger to take you to that other location via portal (one way). It worked across area boundaries too since I stored the area reference on the character. I bet you could get it to work across servers with a little work and address storage. My goal was to do Diablo-style town portal, plus everquest style bind points, as well as incorporate all the 4e class and racial teleportation. I also wanted to do Final Fantasy style Escape and Warp spells that take you either up one level of a dungeon, or to the top of a dungeon.
I had 4e hop skip and jump spells too, with and without teleport puff graphics for ethereal, shadow, fey and just a magic door image. I even had a set of boots enchanted with the short range teleport and filled my areas with impassible tiles that only teleporter folk could get past. It really pissed off some of the players...but I liked it. So anyway, I laid down this floor emitter, similar to summoning diagrams in bioware's texture packs. I WAS going to make the thing a placeable you could target to do things with, like cast anti-teleportation spells at, or simply dispel, but I didn't get there. What I wanted to do was make wide chasms with stone towers just within spell range So you could teleport across in multiple hops, yet fill the area with other mayhem that made it difficult.
The only thing I was having trouble with at the time was the fadein/fadeout of models when you use some effects. I need to get those out again and work on them!
I'd also like to mention I finished an initial version of my beams tool on NWVault. Its not exactly as planned, and still a big WIP. (
nwvault.ign.com/View.php ) First, I need to buy a new mouse, I think I clicked this one to death! Third one in 3 years.
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It does not include everything I had intended to put in it, as I got sidetracked with my project to clone a lot of bioware infinity engine spell effects. I'll hack my meteors out another day, and I can always release the bookshelf's I was going to put out later with the Dungeon Keeper tileset.
I also put my greasemonkey project up on creative commons license so I have more time to work on NWN stuff next month!