I dont see anything wrong with the stairs. it´s looking great to me. While i can understand that _six maybe refers to something like, one block for one step, which makes sense and is commonly used for steps but not always. And the walls are not ones of a realy fancy castle. You wouldnt see that kind of "open" brickwork in a fancy castle even in a corridor. So it fits. Great tileset Zwerkules '>
Nah, I just think the stone texture looks stretched on the vertical bits of the stairs. Could just be the camera angle and mipmapping though.
If I'm going to be making really nitpicky criticisms I might add that I think the floor tiles not lining up with the walls (on the right hand side) looks a bit odd.
Really liking this regardless. It looks like it would've been great for the castle in my module, which was meant to be somewhat past it's glory days, despite its pretensions to the contrary. It's like there's something subtle conveyed by the fancy columns combined with the open, stained brickwork that would fit perfectly. Also one place where I think Zwerk's limited colour palette works really well - I've always been a bit put off from the exteriors by the colour choices.
I don't think the texture on the steps is too stretched, but the height of the hand rails is something I will change. When I made them I already had a feeling that 1.5 meters was too high and that combined with small humans which aren't even 1.8 meters tall really makes them stand out.
Yanno, the distorted sense of scale that NWN's 10 metre tiles and 3 metre high doors encourages can be really frustrating. Can't count the number of times I ran into stuff like that '>