Author Topic: New castle tileset (Decals on a reflective surface)  (Read 1303 times)

Legacy_Social-Incursio

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New castle tileset (Decals on a reflective surface)
« Reply #30 on: July 23, 2013, 11:00:45 am »


               Looks great! Like this style more than the standard style of bioware. '<img'>
               
               

               
            

Legacy_Zwerkules

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New castle tileset (Decals on a reflective surface)
« Reply #31 on: July 23, 2013, 03:46:45 pm »


               For my module (if I ever get to make it) I'll will need galleries and raise/lower. I'll make a sandstone version of this tileset with those extra terrain and height possibilities.
               
               

               
            

Legacy_Zwerkules

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New castle tileset (Decals on a reflective surface)
« Reply #32 on: September 16, 2014, 06:52:43 pm »


               I'm working on it now. Corridors can have raised parts now and raised terrains will be finished soon.
Castle01.jpg
 
I'll also add some bigger windows for corridors and walls.

Castle02.jpg
This is what the pattern on the carpet looks like. The texture is a little stretched because the steps are a little higher than the steps in the photo the texture was made from.
               
               

               
            

Legacy__six

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New castle tileset (Decals on a reflective surface)
« Reply #33 on: September 16, 2014, 07:12:08 pm »


               

Ultralikes.


 


The UVs on the stairs look a bit whack to me though? The new tone to the textures is rather to my liking.



               
               

               
            

Legacy_Kendaric Varkellen

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New castle tileset (Decals on a reflective surface)
« Reply #34 on: September 16, 2014, 09:55:04 pm »


               

A new castle tileset to play around it with, it's greatly needed and may be versatile enough for a number of building interiors, including cathedrals. Great work as always.



               
               

               
            

Legacy_Bannor Bloodfist

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New castle tileset (Decals on a reflective surface)
« Reply #35 on: September 17, 2014, 12:21:22 am »


               


Ultralikes.


 


The UVs on the stairs look a bit whack to me though? The new tone to the textures is rather to my liking.




Actually, they just look a bit worn, as if those steps have been in use for a while... which is fine if your storyline for the mod includes a bit of age, and a little tightness in the cash department, maybe the rulers are a bit strapped paying for all of their knights or making sure that the people are fed so they spend a bit less on the castle amenities?


               
               

               
            

Legacy_Tarot Redhand

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New castle tileset (Decals on a reflective surface)
« Reply #36 on: September 17, 2014, 02:17:12 am »


               

@ Zwerkules While those pics look great there is a problem. The link earlier in this thread is broken. Any chance you could include a working one (and links to the rest of your stuff as well) in your sig?


 


TR



               
               

               
            

Legacy_kalbaern

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New castle tileset (Decals on a reflective surface)
« Reply #37 on: September 17, 2014, 02:26:52 am »


               

@ Zwerkules: Looks great and I can't wait.


 


@Tarot Redhand: Here's his link to the Azure Tower shown in the beginning of this thread. http://neverwinterva...set/azure-tower



               
               

               
            

Legacy_Proleric

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New castle tileset (Decals on a reflective surface)
« Reply #38 on: September 17, 2014, 09:04:22 am »


               

Regarding the broken link, that was an unfortunate bug that has been fixed on a forward basis. Old links remain broken, however - I recommend text search if you encounter one. Hopefully, Zwerkules will update the one in this thread.


               
               

               
            

Legacy_s e n

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New castle tileset (Decals on a reflective surface)
« Reply #39 on: September 17, 2014, 09:51:45 am »


               

nice work, i agree with six about the steps uv thing and the hand rails (if that's what they are) are way too haigh to my opinion


it's amazing what you can do in the space of a single tile '<img'>


if the tileset gets custom small doors instead of the oversized standard and maybe low ceilings for secondary rooms that'd be amazing one



               
               

               
            

Legacy_Zwerkules

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New castle tileset (Decals on a reflective surface)
« Reply #40 on: September 17, 2014, 03:37:50 pm »


               

nice work, i agree with six about the steps uv thing and the hand rails (if that's what they are) are way too high to my opinion.


I don't think the texture on the steps is too stretched, but the height of the hand rails is something I will change. When I made them I already had a feeling that 1.5 meters was too high and that combined with small humans which aren't even 1.8 meters tall really makes them stand out.



Tarot, I fixed the link in that post. Thanks for pointing out that it didn't work any more.
               
               

               
            

Legacy_rjshae

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New castle tileset (Decals on a reflective surface)
« Reply #41 on: September 17, 2014, 05:03:51 pm »


               


This tileset can now be downloaded at the new vault: Tower tileset




 


It looks really ni... wait, is that a dead body on the bed? Now she's have to change the bedding once again... ':whistle:'


               
               

               
            

Legacy_NWN_baba yaga

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New castle tileset (Decals on a reflective surface)
« Reply #42 on: September 17, 2014, 08:34:48 pm »


               

I dont see anything wrong with the stairs. it´s looking great to me. While i can understand that _six maybe refers to something like, one block for one step, which makes sense and is commonly used for steps but not always. And the walls are not ones of a realy fancy castle. You wouldnt see that kind of "open" brickwork in a fancy castle even in a corridor. So it fits. Great solid medieval castle tileset Zwerkules '<img'>


 


And i like that is more a solid type like castle where you can use placeables to either make it look very old and abandoned or fancy.



               
               

               
            

Legacy__six

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New castle tileset (Decals on a reflective surface)
« Reply #43 on: September 17, 2014, 08:43:52 pm »


               

I dont see anything wrong with the stairs. it´s looking great to me. While i can understand that _six maybe refers to something like, one block for one step, which makes sense and is commonly used for steps but not always. And the walls are not ones of a realy fancy castle. You wouldnt see that kind of "open" brickwork in a fancy castle even in a corridor. So it fits. Great tileset Zwerkules '<img'>



 

Nah, I just think the stone texture looks stretched on the vertical bits of the stairs. Could just be the camera angle and mipmapping though.

 

If I'm going to be making really nitpicky criticisms I might add that I think the floor tiles not lining up with the walls (on the right hand side) looks a bit odd.

 

Really liking this regardless. It looks like it would've been great for the castle in my module, which was meant to be somewhat past it's glory days, despite its pretensions to the contrary. It's like there's something subtle conveyed by the fancy columns combined with the open, stained brickwork that would fit perfectly. Also one place where I think Zwerk's limited colour palette works really well - I've always been a bit put off from the exteriors by the colour choices.

 



I don't think the texture on the steps is too stretched, but the height of the hand rails is something I will change. When I made them I already had a feeling that 1.5 meters was too high and that combined with small humans which aren't even 1.8 meters tall really makes them stand out.




Yanno, the distorted sense of scale that NWN's 10 metre tiles and 3 metre high doors encourages can be really frustrating. Can't count the number of times I ran into stuff like that '<img'>



               
               

               
            

Legacy_s e n

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New castle tileset (Decals on a reflective surface)
« Reply #44 on: September 17, 2014, 09:06:46 pm »


               


I don't think the texture on the steps is too stretched, but the height of the hand rails is something I will change. When I made them I already had a feeling that 1.5 meters was too high and that combined with small humans which aren't even 1.8 meters tall really makes them stand out.

 


 


I meant just like Baba said, 1 block to bind them and in the dar whatever, I got it's designers choice '<img'>