T0r0 wrote...
I'll leave my override version up because I've taken that as far as it will go in the override folder (anyone who like the alternate textures can still find there). I see no reason to maintain 2 like versions so I'll delete my hak version and that frees me up to continue making tiles leaving the art direction to you. All I care about is having something out there that is as complete and as compatible as can be. Whether it's mine/his/hers, I don't care.
When I added the rural override, you just had the version that was for the override folder, not your hak version, so I started putting the files in a hak and when converting some of the files that were TGA to DDS noticed that there were a number of textures you hadn't replaced yet, like the riverbeds, the ship textures and a few more.
The reason I made changes to your override version is that you still used the Bioware trees and I don't like them one bit. That's why I added Helvene's override to yours. But as you said in another thread those tiles can make the game slow. They do that for me, too. Not so slow that it would make the game unplayable, but noticeable. So if there'd been an alternative I'd have added that, but there wasn't one for me - I just had to get rid of the Bioware trees (did I mention I don't like them?
).
You said you wanted to replace the trees by better ones. If you find trees that look better than the Bioware ones and work better than Helvene's that would be great.
I replaced your grass texture because it didn't fit other tilesets well, not because I didn't like it. It wouldn't have mattered if I'd have wanted just the rural hak for a tileset override, but I wanted other tilesets like the forest one to be changed, too. The other texture I changed is the texture you used for the cliffs. I changed that so it would fit together with the texture for river beds and the water tiles. Which would have worked if the water and river tiles didn't have that strange pinkish diffuse colour. I just didn't feel like removing the ambient and diffuse colours of all the river and water tiles, so the textures don't match 100%.
Otherwise I left your work intact except for another little change. You used textures from the TNO and TCN tilesets for some of your tiles. I made copies of those textures with the ttr01 prefx and changed the references in the tiles, so they won't get changed if there's something like NWNCQ in the override folder.
BTW did anybody ever manage to replace the water texture for the rural tileset? I tried TGA and DDS in the override and in the hak and nothing worked. The default water texture remained unchanged. What I haven't tried yet is adding both TGA and DDS to the hak, but I don't see why that would work.
Modifié par Zwerkules, 15 mars 2013 - 12:09 .