I've finished making the override for the forest tileset, but maybe the engine can't handle rendering so many transparent textures (the foliage).
When seen from above the frame rate is okay, the further down you move the camera, the more it drops.
I tested it with a higher than usual fog distance though. It may be okay with lower fog distance.
If not, I have wasted a couple of days working on a tileset override which is too slow to be used.
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It may be okay for other people though. A couple of Lord of Worm's tilesets are too slow for me, too.
There are however a lot of people who can use those without any problems.
Baba Yaga kindly allowed me to use his forest textures, so I used the blue flowers, the ground texture and blended his rock texture with the cliff texture.
Modifié par Zwerkules, 29 juillet 2013 - 03:02 .