Author Topic: Understanding Radial Menus, feats, and spells  (Read 377 times)

Legacy_DM_Vecna

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Understanding Radial Menus, feats, and spells
« on: November 27, 2012, 06:17:25 pm »


                I have a couple of questions regarding these. 

1. What are the benefits of making a spell vs making a feat. If I am replacing items like the DMFI widgets and other player widgets for languages with radial menu tools which do you prefer and  what are the differences? 

2. How many sub-radial menus can you create. I added a few new feats through TK's Player Tools (using spells.2da and feats.2da. I had three nested groups of subradial options for all the Alternalte Combat phenotypes, but I only see one nested table in game. I am not sure if I hit a ceiling or if I am doing something wrong and am curious if anyone has had success adding more. 
               
               

               
            

Legacy_henesua

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Understanding Radial Menus, feats, and spells
« Reply #1 on: November 27, 2012, 06:56:47 pm »


               (1) Feats are preferable because they can be assigned to show up in the class menu, and can be given to all classes as a bonus feat.

(2) I don't know the answer to this, but would like to know. Please post your results and describe the test so that we can verify your results. Thanks.
               
               

               
            

Legacy_DM_Vecna

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Understanding Radial Menus, feats, and spells
« Reply #2 on: December 09, 2012, 06:02:31 pm »


               I am still playing with these. I was able to add the C.R.A.P. player widget, all the ACP phenotypes, and a the DMFI languages.

Question: Has anyone been able to create custom sub-radial options that target themself? e.g. after choosing the feat the script fires immediately instead of changing the cursor and waiting for you to select an object. If so, would you be kind enough to post your spells.2da lines for the radial and master feat as well as post the feat.2da lines?

What I have learned so far from the sub-radial tinkering:
ALthough I have ried adjusting different columns and entries in the 2da files I have followed the instructions easily found when searching custom sub-radial feats, I have not been able to nest subr-radial feats inside of other subradial feats.

That is, You seem to be able to add as many feats with subradial options to player tools which will list a maximum of nine per radial with another being reserved for "additional Options". If you keep choosing the additional option you can click though an unlimited amount of radial feats however you can only drill down one level into ten sub-radial feats for each master feat.

I have also not found a way yet to display one sub-radial option without displaying all sub-radial options. For example if you want to offer the player a choice of sub-radial options in the form of ten acp phenotypes you have to show all ten on the radial menu instead of just the three that they qualify for based on scripting that you set. In other words, once you give them the master feat they get ALL sub-radial options immediately.
               
               

               


                     Modifié par DM_Vecna, 09 décembre 2012 - 06:02 .
                     
                  


            

Legacy_ShadowM

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Understanding Radial Menus, feats, and spells
« Reply #3 on: December 09, 2012, 06:30:48 pm »


               I was going to answer this awhile ago but forgot sorry LOL. You cannot have custom sub-radials be master also, I and a few others tested this out a while ago and came to this conclusion. They have to be one or the other. All sub-follow the master spell type. So if the master is set to only target self then all the sub-radials will also. If the master is set to look for a target then the sub will also do that. If you give the master feat to the character then all the subradicals will show also. You could block these through the scripting calls. Look at my HR Base for examples. It already has DMFI / HR DM Tool integrated and dmfi language.

HR BASE