Author Topic: If NWN were Overhauled, what improvements would you want to see and why?  (Read 1027 times)

Legacy_Rolo Kipp

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #15 on: November 21, 2012, 04:27:54 pm »


               <trying to...>

I'd ask for what I asked for in 2000:
  • An interface port into both the toolset and the server that lets 3rd party plugins create, modify and control.
  • The ability to alter resources on the fly - to create new areas, develop new creatures and induct them into the game.
  • Incorporate PGP, er, *cough* GPG enryption/validation between vaults for security of player assets.

Oh, and open-source the engine ;-) Or at least look at how Valve does the Source engine...

<...delegate>
               
               

               
            

Legacy_WebShaman

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #16 on: November 23, 2012, 10:59:02 am »


               Open the GUI so that we can fiddle with it.
Allow for real possession of other party members (ala NWN2).

^ Those would be HUGE...
               
               

               
            

Legacy_Tyndrel

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #17 on: November 23, 2012, 09:33:01 pm »


               More quickslots

The ability to retexture within the toolset

Rotate placeables about the x/y axis

Assign hotkeys to toolset functions

More quickslots

Combat modes stay on until switched off

Remove level caps

+ most of what everyone else asked for.

':wizard:'

PS. Did I mention more quickslots?
               
               

               


                     Modifié par Tyndrel, 23 novembre 2012 - 09:34 .
                     
                  


            

Legacy_Baishi7

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #18 on: November 23, 2012, 10:08:08 pm »


               Support for Multi Core and 64 bit
The ability to control armor in merchants based on AC of armor.
The ability to buy multiple of same item in stores with one click.
All the stuff that the Client Extender does like visuals on weapons
All the nwnx functions available.
Change the feat.2da so we can make feats that improve skills like skill1, skill2, skill3 skill1amount, skill2amount,skill3amount. So we can put in all the skill feats (these would not count towards the skill cap either)
look at community improvements and consider integrating them into the upgrade (NWNX, NWNCX, NWShader, NWNTX...)

Support for weapon/ammunition trail VFX on ability activation

And everything SEN said!
               
               

               
            

Legacy_Shadooow

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #19 on: November 24, 2012, 12:49:20 pm »


               ability to inject c++ code like its done in NWNX without need to use special executable
               
               

               
            

Legacy_Frith5

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #20 on: November 24, 2012, 05:13:11 pm »


               Pipe dream desire:
True 3d world, with z-axis and physics (objects tumble, fall, slide, etc.)

Pre-loading of specified 'adjacent' areas, to create a more seamless (or at least much quicker) transition between areas.

JFK
               
               

               
            

Legacy_Zarathustra217

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #21 on: November 25, 2012, 05:30:50 pm »


               - Better pathfinding - NWN's pathfinding is both rather poor at navigating through things and can in certain scenarios cause a catastrophic performance impact.

- Support for normal maps.

- Support for modern shaders.
               
               

               
            

Legacy_Drewskie

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #22 on: November 25, 2012, 11:44:02 pm »


               UI and keybindings should be fully customizable... that's the main thing that comes to mind.
               
               

               
            

Legacy_3RavensMore

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #23 on: November 26, 2012, 08:42:43 pm »


               I polled my (mostly non-developer) players and the consensus was - a useful z axis, and support for multicore.
               
               

               
            

Legacy_MagicalMaster

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #24 on: November 26, 2012, 11:07:05 pm »


               

Aelis Eine wrote...

<lots of stuff>


Mostly that.  Along with allowing melee attacks while moving.
               
               

               


                     Modifié par MagicalMaster, 26 novembre 2012 - 11:12 .
                     
                  


            

Legacy_Tyndrel

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #25 on: November 27, 2012, 05:52:58 pm »


               A user defined damage type for use with custom systems, for example drowning.

A method of overriding the standard amount of map revealed on the mini map.
               
               

               
            

Legacy_Von_Stalhein

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #26 on: November 28, 2012, 01:09:20 am »


               As someone who mainly runs live campaigns (not a PW, I build weekly for the session I run based on the previous one) I would love the possibility of implementing non-D&D rules into the engine, in the sense of core rules - things like the combat system, etc. Not just extending the existing rules, but replacing them with new ones. Admittedly, I don't know too much of whether stuff like this is already possible by some means, but I'm guessing it isn't. (d20 Modern is the closest thing, but that is a derivative of the current system.)

I'd love to see the original art updated somehow. A lot of the hugely talented tileset-makers on this forum have done fantastic art styles using NWN's engine. An official remake of all the old sets, bringing them into a more detailed style like the custom sets we have these days, would be awesome.
               
               

               
            

Legacy_Mecheon

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #27 on: December 01, 2012, 05:25:36 am »


               Z Axis is where its at.

Being able to fly, swim, jump, fall off things
               
               

               
            

Legacy_Tyndrel

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #28 on: December 10, 2012, 07:33:19 am »


               The ability to overlap two (or more?) walkmeshes for bridges etc.

Zoom to cursor rather than just to the centre of the window.

In light of recent developments a reliable replacement for Gamespy.
               
               

               
            

Legacy_leo_x

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If NWN were Overhauled, what improvements would you want to see and why?
« Reply #29 on: December 15, 2012, 10:51:19 pm »


               Getting rid of the windows User Access Control elevation would be a blessing.