I think the goals of such a project should be to
- maintain basic compatibility with content that works with the 1.69 patch. (while scripts may break, 2das may need reworking and some graphic resources might display a little differently, they would generally work, and be easy to upgrade if need be)
- take advantage of modern hardware (access more ram, multiple processors etc...)
- look at community improvements and consider integrating them into the upgrade (NWNX, NWNCX, NWShader, NWNTX...)
- revisit the business model for premium content produced by community modders so as to extend the lifespan of the software, and secure a longer term revenue stream for the developer (and thus increase longevity of the project)
- work with the community to unlock some key stumbling blocks created by hard coding in the engine (eg. HAKs should be loaded at client login during multiplayer, enable setting of more than 4 color parts on weapons, all text in the GUI should be editable rather than an image, every character class should be able to have its own spell list, row indexes in 2das should be agnostic (ie move shields and weapons around without disrupting game behavior), I could go on and on here.....)
- improve the toolset interface (eg. an area wok mesh should be toggleable on/off as virus man recently did for me)
Modifié par henesua, 21 novembre 2012 - 01:37 .