ShadowM wrote...
What I did for hr base was to edit iprp_qualcost adding -/+ value item properties so you can modify the cost in a general way.
similar in community patch, there is new itemproperty "Item Cost Parameter" which allows to reduce or raise the cost of the item - this itemproperty is then invisible for players.
This feature is also in CEP2, the difference is that there is it as two standalone itemproperties and both are
visible.
And, you can also download thÃs as a standalone feature from vault, but again most of these solution works same as CEP, I believe that my solution is unique in way it works and it does not need to use haks at all.
Modifié par ShaDoOoW, 17 novembre 2012 - 08:05 .