NineHells wrote...
Does anybody of you know how to solve this problem? I've no moddings skills if thats the solution. Is there an easy way, such as putting a .dwk with the correct information in the top hak?
Thank you for your help.
The dwk is like a walkmesh for the door. All it does is define where walking is not possible. The blocking of sight is handled by the 2da entry of the door and the visibility entries in the set file. No matter if the entries in the set file are correct or not, the door will not block sight, if the 2da entry says it shouldn't.
So look for the doors you use in the file genericdoors.2da and if the BlockSight isn't set to 1, the doors are not supposed to block sight.
Wrong entries in the set file should have the opposite effect of what you describe. The door will still block sight even if it is open.
Edit: That last part isn't quite right. The door will still block sight even if it is open if the door visibility entries are wrong, but if it is the pathnode that is wrong, it could allow line of sight even if the door is closed.
Modifié par Zwerkules, 15 novembre 2012 - 09:19 .