Im trying to re-orient these portal visuals to always point the entrance towards the caster.
But they always seem to spawn pointing in the same Easterly direction.
I am spawning them as invisible objects, plot, and usable.
I then use SetFacingPoint to try and set the placeable pointing a vector.
Doesnt have any effect though.
Any suggestions?
The vfx comes from the CEP2.3/2.4 VisualEffects.2da
1512 ANTHVFX_DUR_VORTEXV