Author Topic: November 2012 Custom Content Challenge: Sea, Air & Land Travel  (Read 929 times)

Legacy_OldTimeRadio

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #45 on: November 18, 2012, 03:45:25 pm »


               Purdy!  You doing that as a placeable, Shemsu-Heru?
               
               

               
            

Legacy_Shemsu-Heru

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #46 on: November 18, 2012, 06:01:17 pm »


               @OldTimeRadio:
Yes, you can count with it like a placeable. Also I would like too add it like a tileset part, too. however liKe I don't have experience with tileset I can't asure that; but even if I can't add it to a tileset, I have the intention to let the model available for any one who wish to do that...
               
               

               


                     Modifié par Shemsu-Heru, 18 novembre 2012 - 06:04 .
                     
                  


            

Legacy_Rolo Kipp

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #47 on: November 22, 2012, 05:51:49 pm »


               <stirring the mush...>

Here's the thing. I have 3 (maybe a fourth) tables of regional ambient objects to place chaotically in nodes:
  • Vegetation
  • Prey animals
  • Predators
  • (and maybe) Features (landmarks)
For this CCC it is only a Proof of Concept, so the content is limited to the OC + SoU + HotU.
Each table is made up of "chains" of content that goes from poor (stage 1) to rich (stage 10).
(Except Features which will be a simple list of unique landmarks)

Ex:
Veg: gravel, grass, grass tuft, bush, fern, trees0, treem0, treel0
pry: starving deer, hungry deer, mule deer, deer, stag, young white stag, white stag, elder white stag, ancient white stag
prd: badger, dire badger, hungry black bear, black bear, hungry brown bear, brown bear, hungry grizzly, grizzly, dire bear, ancient dire bear.

I have 18 chains for vegetation all ending in large trees.

So, using only standard content, what chains would you like to suggest?
I do plan to add Tiger and Wolf chains, but what the blazes can I do for prey animals? Cows? Chickens?! Ugggh.

Anyway, give me ideas from poor to rich for prey and predators :-)
Get into it!

Edit: I have Deer and Bird for prey (that Ancient Dire Penguin is a *killer*! And be careful of the "ugly" chickens...)
Have Bear, Dog (Ancient Dire Wolf) and Cat (Ancient Dire Tiger) chains for predators

<...and wishing for something to put in it>
               
               

               


                     Modifié par Rolo Kipp, 23 novembre 2012 - 11:33 .
                     
                  


            

Legacy_Rolo Kipp

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #48 on: November 24, 2012, 07:59:23 pm »


                <pumping his fist...>

Just some images:
'Image
Wolf chasing deer.

'Image
My assistant putting wolves on the endangered list

'Image
Facing the results of her depredations. Hmmm... no more wolves. Wonder what that will do to the deer pop? Wonder how that will affect the vegetation? Wonder... oh, hell. It can't be good!

;-)

<...and asking "who let the dogs out?">
               
               

               


                     Modifié par Rolo Kipp, 24 novembre 2012 - 07:59 .
                     
                  


            

Legacy_Shemsu-Heru

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #49 on: November 24, 2012, 11:47:34 pm »


               "One thousand ships..."

'Image

My bireme is ready as a placeable and you can download it from here. However I have to say that the PWK seems to not work perfectly, because the NPCs can't walk through the placeable from the fron to the back or vice versa, but they can do it from the sides; until now I can't be able to fix that. however like this placeable it's thought to be use over the water most of the time; that shouldn't be a great problem.

'Image
               
               

               


                     Modifié par Shemsu-Heru, 25 novembre 2012 - 11:08 .
                     
                  


            

Legacy_henesua

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #50 on: November 24, 2012, 11:51:53 pm »


               That looks great, Shemsu-Heru.

With regards to PWK. I think you are right that the walking behavior is no critical. More important I think is the blocking behavior. Setting up the PWK to block sight through it as well as ranged attacks is very nice to have for a large object like this. I'd exclude the sail from that, but include a rough mesh around the body of the boat.

Anyway, very good looking trireme. Thanks for all your work.
               
               

               
            

Legacy_AndarianTD

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #51 on: November 25, 2012, 04:21:28 pm »


               I've got the "Sanctum Flying System" extracted, packaged and ready to go. This is my first look at participating here, though, and after checking the guidelines in the first post I'm not sure I understand the procedure and format of the Monthly CC Challenge. I'm also wondering if it shouldn't just be put up as a Vault contribution instead. Is there a link that explains what is done with the CC contributions once they're submitted, why a non-Vault link is asked for, and why we would need to be provided with tileset set and itp files ahead of time? Does the challenge actually try to merge all of the submitted content into a single hak package?

What I have prepared are the tileset haks developed by Estelindis, a hak containing the flying script system and most of the ancillary resources needed to use it (2DA files, creature blueprints, triggers, etc.), a demo module containing the script source and areas illustrating how to use the system, and a short user's guide. Since it's designed to work within a larger CC system framework, though, it does contain a few items of non-original content, and needs part of an outside hak system to work fully.

In particular, the ridable Pegasus models and portraits were developed by Hardpoints (partly on request for me, actually), and are credited in the documentation. Also, the flying system system is designed to work within the Project Q framework, and relies on q_race.hak to provide the flying phenotype. Although I had a small hand in helping to develop those files, I can't include them as part of a submission. The set and itp files are as Este developed them and aren't subject to change.

Although this month's challenge theme did inspire my decision to finally get around to extracting and packaging it for use by others, the format in which I've prepared the submission could be posted as-is to the CC section of the Vault. Can anyone help me understand if perhaps that would be more appropriate, either instead of or in addition to submitting it to the challenge, given what I've described above?

Thanks in advance for any feedback!

Andarian
               
               

               


                     Modifié par AndarianTD, 25 novembre 2012 - 05:40 .
                     
                  


            

Legacy_Rolo Kipp

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #52 on: November 25, 2012, 09:08:42 pm »


               <pulling out all the stops...>

AndarianTD wrote...
I've got the "Sanctum Flying System" extracted, packaged and ready to go. This is my first look at participating here, though, and after checking the guidelines in the first post I'm not sure I understand the procedure and format of the Monthly CC Challenge.

A whole barrel full of worms, there... <"can", boss. or "monkeys">
Monkey's can what? Hush, bird. <*raven scowl*>

The primary purpose of the CCC is simply and wonderfully to promote the creation of new content. Beyond that simple mission statement, it is a completely voluntary tradition with some of the most mature, considerate and generous participants I know. Oh, and the dwarf and I as well. <was gonna say...>

The rules, as they are laid down, are more guidelines than legally binding instruments <*don't* get into all the binding instruments again!>
Right.
My point here is to apply the guidelines with sense <no point claiming it's common...>

In regards to proceedure and format, i prefer the new content be emailed to nwncccmakers at gmail because this gives us an archive of entries and allows multiple coordinators to manage it. The format is determined by the content, for the most part, but we do ask specifically that the content be working in game and that we get some screenies to put up on the Vault. We would also like the stuff compressed. The Spirited Lass preferred .rar compression. I prefer 7z and AD hasn't stated a preference that I know of.

One of the things I'd like to point out is that it is the Custom Content *Challenge* rather than *Contest*. We aren't competing and there is no prize except the adulation of this old wizard and some fandwarves. 

I'm also wondering if it shouldn't just be put up as a Vault contribution instead. Is there a link that explains what is done with the CC contributions once they're submitted, why a non-Vault link is asked for, and why we would need to be provided with tileset set and itp files ahead of time?

Which leads to the next point: This new content still belongs to the original author! By entering it in the challenge the only right you're giving us is *non-exclusive* first publishing rights <or something>. Particularly with the large and totally awesome entries (like Zwerkules Roman & Arabian Cities) I *ardently* encourage the project get its own page on the vault (and Nexus, for that matter). The quibble there (which comes from some ancient history) is that content in the CCC must be something new, as in not *previously* released on the Vault. Releasing it after the CCC is not only possible but, on my part, encouraged.

The non-vault link was asked for for two reasons - first to help demonstrate the content is not already on the Vault and to provide redundancy in case the gremlins are fiesty on the Vault.

The tileset issue I think was to help coordinate multiple projects modifying the same tileset.

Does the challenge actually try to merge all of the submitted content into a single hak package?

Now that last bit is something of an embarrassment: What we do with the stuff and do we actually try to combine it all?
Heh.

The Goal is to provide the content in builder-friendly form and then to put together a demo mod that highlights all that neat stuff.

We can usually get the Builder's Archive together without too much blood and tears, but getting anyone to build a demo is... well, it's not happening :-P

What I have prepared are the tileset haks developed by Estelindis, a hak containing the flying script system and most of the ancillary resources needed to use it (2DA files, creature blueprints, triggers, etc.), a demo module containing the script source and areas illustrating how to use the system, and a short user's guide. Since it's designed to work within a larger CC system framework, though, it does contain a few items of non-original content, and needs part of an outside hak system to work fully.

In particular, the ridable Pegasus models and portraits were developed by Hardpoints (partly on request for me, actually), and are credited in the documentation. Also, the flying system system is designed to work within the Project Q framework, and relies on q_race.hak to provide the flying phenotype. Although I had a small hand in helping to develop those files, I can't include them as part of a submission. The set and itp files are as Este developed them and aren't subject to change.

I consider things like that derivative requirements to new content.
Since I am considering (actually working on it right now) including several aspects (and models) from Tarot's MapMats, it might not be my place to propound the legitamacy of derivative requirements, but really! We are creating cool new things that depend on cool things other's have made. It's still new content and still advances the state of NwN.

I think that's all to the good.

Although this month's challenge theme did inspire my decision to finally get around to extracting and packaging it for use by others, the format in which I've prepared the submission could be posted as-is to the CC section of the Vault. Can anyone help me understand if perhaps that would be more appropriate, either instead of or in addition to submitting it to the challenge, given what I've described above?

My opinion is to send it in to the CCC and then set up a project page on the Vault. This is seriously good stuff and deserves to be both highlighted in the CCC and given a more permanent presence on the Vault.

But it's really your decision.

<...and hoping the old organ doesn't blow something>
               
               

               
            

Legacy_AndarianTD

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #53 on: November 25, 2012, 11:37:10 pm »


               Thanks for the extensive explanation, Rolo. It sounds like the only important issue is that our submission be previously unreleased content. Fortunately it is, although it wouldn't have been if the theme had been come up a month or two later (it's part of the remake of Sanctum 2 that I'm working on right now, which should be coming out in December or January).
               
               

               
            

Legacy_Rolo Kipp

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #54 on: November 26, 2012, 12:10:02 am »


               <not letting minor details...>

Heh... Did I just hear you say "should be coming out in Dec"...? There you go! :-)
It's not out yet :-) We're still good =)

<...sneak out under the door>
               
               

               
            

Legacy_Failed.Bard

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #55 on: November 27, 2012, 12:05:09 am »


                 I've been mostly animating lately, and these ones that I've got almost done fit the topic pretty well.  Not much time before I have to head to work, and I only just got them finished uploading, so I can't give much description to them other than wall climbing and jumping down.  The demo clip shows it well enough anyways, I think. 
               
               

               
            

Legacy_henesua

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #56 on: November 27, 2012, 12:15:07 am »


               very nicely done.

I hope these are compatible with Project Q. I'd like to fit them into my project. I assume that they are custom animations. If so which custom animation slots did you use?
               
               

               


                     Modifié par henesua, 27 novembre 2012 - 12:15 .
                     
                  


            

Legacy_Failed.Bard

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #57 on: November 27, 2012, 01:40:43 pm »


               At the moment they're on 1 and 3, but that part of it is easy enough to change.

 Scripting wise, I expect I'll have to add in a check for animation scale, and alter the falling animation speed based on that, as well as altering the climbing time.  I expect as it is, a halfling would fall slower than a half-orc, though I've only tested them so far with humans so it's possible the difference might not even be noticeable.
               
               

               
            

Legacy_henesua

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #58 on: November 27, 2012, 01:52:26 pm »


               Could you be persuaded to put them at 1 and 2?

Here's the custom_looping_anim list for Project Q.
               
               

               
            

Legacy_The Amethyst Dragon

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #59 on: November 27, 2012, 03:31:02 pm »


               Looking great so far, folks.  I use jumping and climbing in my PW, so those animations would be a great addition.  Boats are looking great, too.  And new spells?  I think that's a first for the CCC.

The dragon is around.  Been away from the custom model stuff for a bit (was getting burned out), so I've just been doing scripting/building for a few weeks.

As far as a demo module and hak goes, I'm almost finished with one for October's theme. '<img'>  That month's module, hak, and source files will all be sent to the Vault on Friday night (assuming I get the new fan for my 5 year old laptop by then).

I plan on doing the same with this month's submissions, so be sure to get your stuff sent in.