Author Topic: November 2012 Custom Content Challenge: Sea, Air & Land Travel  (Read 925 times)

Legacy_henesua

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #30 on: November 12, 2012, 03:45:16 pm »


               

Karvon wrote...

would like to see some small walkable boats like canoes, rafts and longboats.


Good idea. Placeable versions of tile boats are also always useful to me.
               
               

               
            

Legacy_KlatchainCoffee

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #31 on: November 12, 2012, 03:54:34 pm »


               

Karvon wrote...

would like to see some small walkable boats like canoes, rafts and longboats.


Ridable boats workng in conjunction with tileset modifications where you are able to swim on water in these boats....

...or without them.

Swimmable water modification for most used tilesets, possibly in conjunction with swim skill script.

Low skill - very slow.

Normal skill - slow.

Good skill - normal.

Boat - run speed.

Sail boat - hasted.

Obviously there will have to be an animation of players actually swimmingo the surface of the water and possibly oprating the boat.

A pity that actual ridable boats (like anything else) cannot go beyond just one character.
               
               

               
            

Legacy_Rolo Kipp

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #32 on: November 14, 2012, 11:55:25 pm »


               <unrolling a scroll...>

A teaser for something I may not get to... The Travel Map:
'Image

Just to get some action in here ;-)
Edit: The semi-transparent areas are revealed, but not visited. You can go *to* them, but not through them. Or, to be clearer, you can only walk on visited tiles.

<...only to have the other side roll up and smack him in the face>
               
               

               


                     Modifié par Rolo Kipp, 15 novembre 2012 - 12:09 .
                     
                  


            

Legacy_henesua

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #33 on: November 15, 2012, 12:05:52 am »


               Looking very cool, Rolo!
               
               

               
            

Legacy_Rolo Kipp

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #34 on: November 15, 2012, 12:12:35 am »


               <wishing he could get...>

Thank you.
But the graphics are really rough.
Working out the mechanics now, and leaving that for later, but it's ugly :-P
Think I'll cut out all the grass texture and let the parchment show through...
And I need to crop a little more aggressively :-/

<...that blasted clone button to work>
               
               

               
            

Legacy_henesua

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #35 on: November 15, 2012, 12:23:13 am »


               Don't worry about how it looks until after you get it working.
               
               

               
            

Legacy_Pearls

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #36 on: November 15, 2012, 06:46:58 am »


               each spell comes with its own visual fx, dimension door is supposed to have its own sound but i cant find it on the server any more, credit to Rubies


[img]http://i.imgur.com/F33zW.png[/img]
Dimension Door
Spell level: bard 4, sorcerer/wizard 4

Innate level: 4
School: conjuration
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: point
Duration: instant
Save: none
Spell resistance: no

Description:
 After a small delay, the caster is instantly transported to the precise target location. If the caster does not have direct line-of-sight to their target location, the spell fails.



[img]http://i.imgur.com/PNSva.png[/img]
Blink
Spell level: bard 3, sorcerer/wizard 3

Innate level: 3
School: transmutation
Components: verbal, somatic
Range: short (8 meters)
Area of effect: point
Duration: 1 round
Save: fortitude, special
Spell resistance: no

Description:
The caster is transported to the precise target location, but is then immobilized upon arrival for the spell's duration. A successful fortitude save (vs DC 13) halves this duration. If the caster does not have direct line-of-sight to their target location, the spell fails.



[img]http://i.imgur.com/WDmld.png[/img]
Haste/Slow
Spell level: bard 2; sorcerer/wizard 2

Innate level: 2
School: enchantment
Components: verbal, somatic
Range: short (8 meters)
Area of effect: single
Duration: 1 round / level
Save: none
Spell resistance: yes
Additional counterspells: expeditious retreat

Description:
 The target of the spell, if non-hostile towards the caster, has their movement rate increased by 50%. This spell has no effect if the friendly target is under the effect of a Haste spell.

If the target is hostile towards the caster, their movement rate is reduced by 50%. This spell has no effect if the hostile target is under the effect of a Slow spell.

               
               

               


                     Modifié par Pearls, 15 novembre 2012 - 06:58 .
                     
                  


            

Legacy_henesua

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #37 on: November 15, 2012, 06:55:06 am »


               nice icons pearls. i'd like to steal that dim door icon for my own dim door spell.
               
               

               
            

Legacy_Pearls

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #38 on: November 15, 2012, 06:59:05 am »


               more than welcome to, they arent mine but Rubies had expressed a desire to submit most unused content to the vault last year, and these spells arent used on PSU '=]'
               
               

               


                     Modifié par Pearls, 15 novembre 2012 - 07:17 .
                     
                  


            

Legacy_Tarot Redhand

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #39 on: November 15, 2012, 08:55:02 am »


               Rolo, why not use my Map Mats for your graphics until you get the mechanics sorted out? In fact from my own (egocentric) point of view it might be a good idea to have the non-visible part separate from the graphical part anyway so that the non-visible is usable with other mapping systems. I don't know if it is appropriate, but you might consider using my micro-maps with it as well.

TR
               
               

               
            

Legacy_Rolo Kipp

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #40 on: November 15, 2012, 05:12:13 pm »


               <pouring his brandy...>

@ Pearls: Nice! Thank you.

@ Tarot: LOL, Been meaning to look them over for applicability (I want them roughly appropriate to the nodes they represent), but haven't got to it yet.  

I love your Map Mats! They gave me the idea for this in the first place ;-) I just want a dynamic map centered on the PCs current location, rather than a fixed layout. And I want to give it the hooks needed so (in the future) I can tie in "revealing" areas with rumors and purchased maps and conversations with guides. And introduce error-mapping that can get PCs well and truly lost ;-)

And, yes, the graphic part *has* to be separate from the controls part, or else the PC can't walk anywhere easily.  

I also want to put in invisible walkmesh objects that channel the PC in how they approach "revealed" nodes so I can use their facing to determine what edge to jump them to...

But, honestly, the Travel Map is back-burnered to the Dynamic Region functions, at the Mo.

Regional transitions work a treat (but multi-player tweaks are not in). You can walk anywhere in the 25 node Proof of Concept (built with 5 areas) with Seamless Transitions (Cross over in a northern corner and you transition to the southern corner matching it). So I'm letting that stew for now, while I get the vegetation and animals working and persistent.

I'm also planning to include two tutorials:
  • Increasing the region size from 5x5 (25 nodes) to 13x13 (169 nodes) with a simple 2DA upgrade. This would reset the module Db (Start from scratch).
  • Replacing a template node with a hand-crafted, unique area with another simple 2DA update.   This lets you upgrade a running module with a quick server reset (Db still applies, PC saved state still works. Only the area has been changed to persecute the innocent).

The idea being to lay out a ginormous region filled with blah templated areas. Then one by one, go in and customize the "destination" nodes, the points of interest.  The geography stays the same, but the region becomes more and more detailed as time and effort allow.

<...and raising a toast>
               
               

               
            

Legacy_Failed.Bard

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #41 on: November 15, 2012, 11:17:06 pm »


               I have something I'm working on at the moment that would mostly fit under this theme.  I'll post something this week-end to show it.
               
               

               
            

Legacy_Tarot Redhand

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #42 on: November 15, 2012, 11:27:48 pm »


               Rolo, I am just guessing from what you say, but if you do use MM I would strongly suggest that you will very probably need the service pack as well. Being placeables, it should be easy to dynamically add and remove features with scripting.

As a point of interest, there may well be a service pack 2 in the near to mid future. This one however will be more oriented toward d20 modern. But I am still at the research stage.

TR
               
               

               
            

Legacy_Pearls

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #43 on: November 17, 2012, 01:02:10 pm »


               nvm this post ill replace it with the rest of this months spells later
               
               

               


                     Modifié par Pearls, 17 novembre 2012 - 01:17 .
                     
                  


            

Legacy_Shemsu-Heru

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November 2012 Custom Content Challenge: Sea, Air & Land Travel
« Reply #44 on: November 18, 2012, 03:17:48 pm »


               My bireme is in coming, it's based on the early bronze age Greek ships...

'Image

"One thousand ships..."