well unwraping a model is an art itself so you should google for some tutorials about "how to unwrap" a model. Some prefer a flatten uv for specific parts and manually edit the rest. It always depends on the shape of the mesh so no ultimate way applies for everything, Also i´m sure here in the section are some very good infos how each one does that. Good luck and if you have a "specific" question then dont hesitate to ask;)
p.s. are you working with 3dsmax?... there is the modifier almost on bottom dropdown called unwrap uvw if i recall. Thats the modifier you need to skin a model. You select the mesh use the unwrapper modifier and choose a one of the many availabe options. The best way is always to apply a specific texture first...
http://forums.epicga...storted-texture
Modifié par NWN_baba yaga, 30 octobre 2012 - 01:10 .