Or somewhere in between?
The idea sounds really promising but I'm wondering how hard you can lean on it before the wheels pop off. Are there downsides to using lots of aligned VFX on a player/NPC/creature/etc. to customize it? If so, what are they? Any specific to a multiplayer environment?
I've gathered that if you want to do lots of aligned VFX on a player there's some trickery with GetEffectCreator() and creating objects to apply the effect so you can remove specific effects as you need to. Which is good. I also understand the effects probably need to be applied in a certain way and may need to be re-applied in certain circumstances. Okay.
But I've also read some comments (which I may be taking out of context) which imply that as creatures/NPC's/players move into and out of visual range the effects might get screwed up?
Those are the two big issues I can think of. Are there others? What experience do you folks have with doing such a thing?
Thank you!
Modifié par OldTimeRadio, 27 octobre 2012 - 04:38 .