Author Topic: CEP Hak Edit  (Read 342 times)

Legacy_EzRemake

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CEP Hak Edit
« on: October 07, 2012, 02:35:08 am »


               I'm using CEP 2.3 in the new single player module I'm building, and I liked having the blueprints for the CEP placeables, but not the creatures or items - so I used NWN2 Packer to edit cep2_add_sb_v1.hak and took out the blueprints for items and creatures but left in everything else.

When other people go to play my module, will they have a compatability issue, or does cep2_add_sb_v1.hak deal exclusively with only adding extra scripts and blueprints?
               
               

               
            

Legacy_kalbaern

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CEP Hak Edit
« Reply #1 on: October 07, 2012, 03:22:22 am »


               They should be fine.