Author Topic: Roofs for Bioware interior tilesets  (Read 771 times)

Legacy_Bannor Bloodfist

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Roofs for Bioware interior tilesets
« Reply #15 on: October 09, 2012, 03:46:51 pm »


               hehe... now you wonder why it took CTP soo long to release a fixed tileset?

We found and fixed all of those issues in the Bioware sets, but since our sets were always patches/updates/improvements etc, we did a complete rename of the original tiles.

Note that there are likely many issues not mentioned above as well, like some tiles need pathnodes adjusted.  Our biggest complaint was the "low camera angle" issues and tile-fade issues you did mention though, it affects almost every tile and typically requires quite a bit of work to repair.
               
               

               
            

Legacy_Zwerkules

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Roofs for Bioware interior tilesets
« Reply #16 on: October 09, 2012, 04:08:12 pm »


               Yes, this is taking longer than making a new tileset from scratch.
               
               

               
            

Legacy_OldTimeRadio

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« Reply #17 on: October 09, 2012, 04:20:35 pm »


               @Zwerkules - As always, excellent work!
               
               

               
            

Legacy_Zwerkules

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« Reply #18 on: October 15, 2012, 05:06:25 pm »


               I'm still working on it:

'Posted

I've finished between a third and half of the tiles so far. And I wish they original ones weren't quite so buggy! There was one that had some black meshes that only appeared on other tiles far away from that tile.
Not all the candle animations worked. Especially those that were linked to an animloop to make it possible to turn them off. I fixed those. I was thinking about making it possible to turn off the other candles too.
               
               

               
            

Legacy_henesua

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« Reply #19 on: October 15, 2012, 05:29:27 pm »


               I like this very much, Zwerkules. I'll be using this when its ready.
               
               

               
            

Legacy_Shadooow

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« Reply #20 on: October 15, 2012, 06:11:27 pm »


               

henesua wrote...

I like this very much, Zwerkules. I'll be using this when its ready.

+1
               
               

               
            

Legacy_Fester Pot

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« Reply #21 on: October 15, 2012, 11:14:07 pm »


               Looking great there, Z!

FP!
               
               

               
            

Legacy_Zwerkules

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« Reply #22 on: October 22, 2012, 03:55:51 pm »


               Thanks for the nice comments!

When I started adding the roofs I had planned to finish this by the end of October, but I'm not sure now that I will, because what I hadn't thought of are the many badly mapped meshes, walkmesh errors, misaligned vertices, 'empty' meshes, black somethings that appear more than ten tiles away from the tile that causes them, double meshes, animations that don't work, etc.
Fixing all this is taking a long time. I'd never have thought there were so many bugs in this tileset, after it had been patched several times already.
I have now finished nearly all the terrains and crossers. That leaves several 2x2 groups which won't take long to finish. What will probably take me a few days are the huge temple groups. I could simply raise the walls and add a flat plane for a roof, but I don't want that. I'll see if I can add vaulted ceilings.

'Posted

When working on the tiles I sometimes get sidetracked. When I saw the wheel of that cart, I thought that it didn't look like a wheel at all (it had six sides and looked more rectangular than round).
I added a proper round wheel with spokes. But now I'll concentrate on finishing the roofs. After that I may go back to a few of these tiles and make the barrels rounder and so on.
               
               

               


                     Modifié par Zwerkules, 22 octobre 2012 - 02:58 .
                     
                  


            

Legacy_Tarot Redhand

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« Reply #23 on: October 22, 2012, 04:10:43 pm »


               For anyone else who has trouble finding the wagon, never mind the wheel, it's behind the figure with the torch and to the right, just in front of the cage. Nice work Z - small picture ('^_^').

TR
               
               

               
            

Legacy_Zwerkules

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« Reply #24 on: October 22, 2012, 04:41:19 pm »


               

Tarot Redhand wrote...

For anyone else who has trouble finding the wagon, never mind the wheel, it's behind the figure with the torch and to the right, just in front of the cage. Nice work Z - small picture ('^_^').

TR


Just view it in full size. '<img'>
               
               

               
            

Legacy_Bannor Bloodfist

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« Reply #25 on: October 22, 2012, 06:34:24 pm »


               Every single tileset from Bioware has issues like that.  Every one '<img'>.  Some, much worse (higher bug count) than others.  I think the worst of the exteriors was the Tropical set, but that was not actually "created" by Bioware, it was outsourced and did not get a large amount of QA testing for the tileset itself.   Interior wise, I think the average bug counts that remains after all the Bioware patches is still very large.  And we all have to remember that they were never intended to have ceilings at all, so many of the bugs you are likely finding would not have been counted by Bioware.   Interiors have all those darn corners every where... corners at floor, corners in the corner, corners at the top edges, etc.  Lots of places for bugs to creep in. ':sick:'

The rural castle set had the toughest QA I could possibly give it, and Velmar did an amazing job fixing a huge number of the bugs that I reported, but many were STILL left unfixed when it was released. '<img'>

Anyway, I feel your pain with it, and you are doing an amazing job getting the roof sections placed.  ':wizard:'

If you get bored with fixing interior stuff, I have a fairly large "Tropical" type of set that could use an extra pair of hands or maybe ten extra pairs! '<img'>   It is NOT a clone of the Bioware Tropical, but a clone of Rural, with lots of Tropical additions, better beaches, lava, working Volcano (not finished yet though), etc...   J/K... well, maybe not kidding... I had put it on back burner for a while, but will be digging back into it now that I have finished playing the new Dawnguard DLC for Skyrim.
               
               

               


                     Modifié par Bannor Bloodfist, 22 octobre 2012 - 05:38 .
                     
                  


            

Legacy_Lovelamb

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Roofs for Bioware interior tilesets
« Reply #26 on: October 23, 2012, 03:10:28 pm »


               I'm used to the usual, roofless tilesets, but once you see the roofs, you can never go back. I'm using CEP mostly for the windows, both the windows that can be painted anywhere and the whole room tiles 1x2 that have them. I hope you can add roofs to them in the future, but anyway, this is looking great.
               
               

               
            

Legacy_Zwerkules

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« Reply #27 on: October 23, 2012, 04:05:28 pm »


               

Lovelamb wrote...

I'm used to the usual, roofless tilesets, but once you see the roofs, you can never go back. I'm using CEP mostly for the windows, both the windows that can be painted anywhere and the whole room tiles 1x2 that have them. I hope you can add roofs to them in the future, but anyway, this is looking great.


Once I finished the roofs for all the standard tiles, I'll add tiles with windows. I'll also make a proper kitchen terrain.
The terrain that is named 'kitchen' now doesn't have a single kitchen tile. It all looks like a warehouse to me.
I replaced the tiled floor in that terrain by wooden planks because that fit the warehouse theme better.
The kitchen terrain I'll be making will have tiled floor - and there'll actually be some food there and places to prepare food.
               
               

               
            

Legacy_henesua

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« Reply #28 on: October 23, 2012, 04:11:45 pm »


               That sounds delightful, Zwerkules.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #29 on: October 23, 2012, 04:42:09 pm »


               Yeah the kitchen terrain .... well what to say. Time for some real cooking zwerkules;)