Thanks for the nice comments!
When I started adding the roofs I had planned to finish this by the end of October, but I'm not sure now that I will, because what I hadn't thought of are the many badly mapped meshes, walkmesh errors, misaligned vertices, 'empty' meshes, black somethings that appear more than ten tiles away from the tile that causes them, double meshes, animations that don't work, etc.
Fixing all this is taking a long time. I'd never have thought there were so many bugs in this tileset, after it had been patched several times already.
I have now finished nearly all the terrains and crossers. That leaves several 2x2 groups which won't take long to finish. What will probably take me a few days are the huge temple groups. I could simply raise the walls and add a flat plane for a roof, but I don't want that. I'll see if I can add vaulted ceilings.
When working on the tiles I sometimes get sidetracked. When I saw the wheel of that cart, I thought that it didn't look like a wheel at all (it had six sides and looked more rectangular than round).
I added a proper round wheel with spokes. But now I'll concentrate on finishing the roofs. After that I may go back to a few of these tiles and make the barrels rounder and so on.
Modifié par Zwerkules, 22 octobre 2012 - 02:58 .