Tarot Redhand wrote...
@Zwerkules I really love your work so I hope you don't mind a very minor criticism from a confirmed pedant (i.e. someone who is pedantic). The direction of the grain on the curved beams is not quite right. As it currently stands they would (in RW) be very weak. If it is possible to use the same texture as you have used for the diagonal beams it would go a long way to correcting it.
TR
s e n wrote...
good work, though I say those rafters are asking for a proper mapping '>
I think you are both talking about the same parts of the model which is part of the original Bioware model.
So far I have only removed texture smears on the walls and fixed countless misaligned vertices on the black parts
that appear when a neighbouring tile disappears because of tilefade. The walkmeshes were quite bad, too.
Not to mention the missing undersides of some meshes that become visible at a low camera angle.
There was already so much to fix that I forgot about those beams, but I'll remap their textures at a later point.
Edit: Since those beams are supposed to be curved beams, I'm considering the removal of the original ones and replacing them by higher-poly models that look more curved then those do.
Modifié par Zwerkules, 09 octobre 2012 - 02:40 .