Author Topic: October 2012 Custom Content Challenge: The Bazaar  (Read 960 times)

Legacy_Cestus Dei

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October 2012 Custom Content Challenge: The Bazaar
« Reply #45 on: October 20, 2012, 07:43:57 pm »


               Oh, aye. I'm nae so foolish as ta double an' double an' double models. That be the wizard ye're thinkin' of.

Then agin, I'm thinkin' t'would be nice ta have at least one tail a'danglin' (danglymesh) over the side an' mayhap one or anuther twitchin' a bit on the pause anim ta show they be fresh like.

We'll see.

Thanks fer the nod, though.

Not satisfied with the texture *at all* at all. That is, I'm likin' the old wood, but nae the way it's laid on nor the metal. I'll be replacing *thet* with TAD's reference textures.

And I'll be makin' thet bell at the front sway, I'm thinkin'

Well, enough gab. Off ta hit sumthin'
               
               

               
            

Legacy_Shemsu-Heru

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October 2012 Custom Content Challenge: The Bazaar
« Reply #46 on: October 21, 2012, 03:25:21 pm »


               Finally, I have decided to make some placeables. Here is a "botijo", it's a traditional clay Spanish water container. It's usually sell with other pottery in the rural fairs... 

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                     Modifié par Shemsu-Heru, 21 octobre 2012 - 02:39 .
                     
                  


            

Legacy_KlatchainCoffee

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October 2012 Custom Content Challenge: The Bazaar
« Reply #47 on: October 22, 2012, 09:45:34 am »


               Some ideas:

Animated interactive containers: e.g. a clickable barrel full of fruits, which then transforms into an overturned barrel with a bunch of fruit items spawned on the floor beside it, which you can put into your inventory.


A snake charmer.

Other travelling entertainers, tightrope walkers, bellydacers, jugglers, fire/sword eaters, fortune tellers, old gambling games (stuff with thimbles comes to mind).

Caravan camels. Pack donkeys and mules. (ridable would be good too).

Tumble-weeds (for places affected by the economic turndown).

Places selling animal skins and hides.

Jewellery.

Very large watermelons that stack in piles from the ground - if you've ever been to a real eastern bazaar that is a memorable seasonal feature.

An Apothecary?
               
               

               


                     Modifié par KlatchainCoffee, 22 octobre 2012 - 08:46 .
                     
                  


            

Legacy_Shemsu-Heru

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October 2012 Custom Content Challenge: The Bazaar
« Reply #48 on: October 22, 2012, 12:28:44 pm »


               I have just finished this model of a wine press but i have noticed a little problem. Could someone tell me, how i can avoid that characters and creatures walk through the placeable?. Thanks.

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Legacy_Zwerkules

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October 2012 Custom Content Challenge: The Bazaar
« Reply #49 on: October 22, 2012, 04:09:57 pm »


               You need a so called pwk wich is usually a flat mesh which defines where a toon can not walk. For that press a simple square would work well. If the placeable is placed on uneven ground it can happen that the toons can still walk through it because the pwk of the placeable is below the walkmesh of the tile. To avoid this you can use a cube as a pwk instead of just a plane.
If the placeable is not just used as a static placeable, but could for example also contain items, you also need to add a few dummies. <name of placeable>_hand, _head, _head_hit, _impact and _pwk_use.
The _pwk_use one has to be linked to the PWK, the rest to the 'main dummy'.
There has to be a dummy _pwk which has the Aurora Placeable modifier added and set to Placeable[PWK].
To this dummy you have to link the mesh that is the actual pwk and the _pwk_use dummy.
The pwk dummy itself has to be linked to the 'main dummy' (the Aurora Base).

The _pwk_use dummy has to be placed outside the not walkable area, so the PC can get to it when using the placeable. It's best to place it where the front of the placeable is.

The _impact dummy is where missiles will hit the placeable.

The other three dummies are for attacks with other weapons. _head and _head_hit should be somewhere near the top of the placeable and _hand in the middle.

There's a _ground dummy which seems to be optional.

You can have more than one _pwk_use dummy named _pwk_use01 and _pwk_use02 if the placeable should be useable from different sides.

My pwk mesh is always named <name of placeable>_wg (probably for walkmesh geometry or something like that). I'm not sure if that is necessary or if you can give it any name you like.
               
               

               


                     Modifié par Zwerkules, 22 octobre 2012 - 03:34 .
                     
                  


            

Legacy_Shemsu-Heru

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October 2012 Custom Content Challenge: The Bazaar
« Reply #50 on: October 22, 2012, 04:45:54 pm »


               @Zwerkules: Thank you and thanks to Henesua too; After watching a video tutorial about PWKs I finally get it, even when the picture can't prove it.

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Legacy_Bannor Bloodfist

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October 2012 Custom Content Challenge: The Bazaar
« Reply #51 on: October 22, 2012, 06:53:35 pm »


               I really love the look of that WinePress... great work!  Is it animated?  Can a player turn the crank?

May I make a request? Do us all a favor please, post the link to the vid you watched on pwks.  Whenever I mention something like that in a message, I try my best to include the actual link to the mentioned vid/tutorial/image or whatever, so others can find it without too much pain.
               
               

               
            

Legacy_Shemsu-Heru

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October 2012 Custom Content Challenge: The Bazaar
« Reply #52 on: October 22, 2012, 08:42:23 pm »


               @Bannor Bloodfist: Thanks, I'm afraid that it's a static model, no animations sorry; I agree that would be great that a NPC could use it but it's over my skills.

The video tutorial is in You Tuve.

By the way , all textures of this placeable are from Bioware, I  provide just the model...
               
               

               
            

Legacy_OldTimeRadio

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October 2012 Custom Content Challenge: The Bazaar
« Reply #53 on: October 22, 2012, 09:11:24 pm »


               The cart, jug and now the wine press- very nice work folks!
               
               

               
            

Legacy_henesua

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October 2012 Custom Content Challenge: The Bazaar
« Reply #54 on: October 22, 2012, 09:34:43 pm »


               I agree. There are a great deal of nice things this month. I really like those shelters too.
               
               

               
            

Legacy_Tarot Redhand

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October 2012 Custom Content Challenge: The Bazaar
« Reply #55 on: October 22, 2012, 10:21:09 pm »


               As I've been catching up on the Dragonriders of Pern books recently it occurs to me that a lot of what people are working on here would go a long way to making a good "Gather". Which would make a good tribute to Anne McCaffrey who died last November.

TR
               
               

               


                     Modifié par Tarot Redhand, 22 octobre 2012 - 09:21 .
                     
                  


            

Legacy_henesua

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October 2012 Custom Content Challenge: The Bazaar
« Reply #56 on: October 23, 2012, 02:17:48 pm »


               I've been thinking more about Just A Ghost's randomized merchant script, and eager to get my hands on that. I've got a use fer that, yo!
               
               

               
            

Legacy_phenix-rising

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October 2012 Custom Content Challenge: The Bazaar
« Reply #57 on: October 25, 2012, 06:55:41 am »


               Yet another vendor stall plus a handful of market signs for good measure. Sign text is filler - will include textures without text so they can be customized. Better views here.

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Legacy_dusty.lane

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October 2012 Custom Content Challenge: The Bazaar
« Reply #58 on: October 25, 2012, 08:28:26 am »


               

phenix-rising wrote...

Yet another vendor stall plus a handful of market signs for good measure. Sign text is filler - will include textures without text so they can be customized. Better views here.

'Image


Joketjopektj!!!!! ...EKJRWEJPKRJ! *Clears throat.* Excuse me, I choked on my muffin when I saw this, it blew my mind so hard. ':wub:' They are so wonderful!
               
               

               
            

Legacy_Shemsu-Heru

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October 2012 Custom Content Challenge: The Bazaar
« Reply #59 on: October 25, 2012, 09:31:44 am »


               @phenix-rising: Very Nice!!!!!