You need a so called pwk wich is usually a flat mesh which defines where a toon can not walk. For that press a simple square would work well. If the placeable is placed on uneven ground it can happen that the toons can still walk through it because the pwk of the placeable is below the walkmesh of the tile. To avoid this you can use a cube as a pwk instead of just a plane.
If the placeable is not just used as a static placeable, but could for example also contain items, you also need to add a few dummies. <name of placeable>_hand, _head, _head_hit, _impact and _pwk_use.
The _pwk_use one has to be linked to the PWK, the rest to the 'main dummy'.
There has to be a dummy _pwk which has the Aurora Placeable modifier added and set to Placeable[PWK].
To this dummy you have to link the mesh that is the actual pwk and the _pwk_use dummy.
The pwk dummy itself has to be linked to the 'main dummy' (the Aurora Base).
The _pwk_use dummy has to be placed outside the not walkable area, so the PC can get to it when using the placeable. It's best to place it where the front of the placeable is.
The _impact dummy is where missiles will hit the placeable.
The other three dummies are for attacks with other weapons. _head and _head_hit should be somewhere near the top of the placeable and _hand in the middle.
There's a _ground dummy which seems to be optional.
You can have more than one _pwk_use dummy named _pwk_use01 and _pwk_use02 if the placeable should be useable from different sides.
My pwk mesh is always named <name of placeable>_wg (probably for walkmesh geometry or something like that). I'm not sure if that is necessary or if you can give it any name you like.
Modifié par Zwerkules, 22 octobre 2012 - 03:34 .