Author Topic: October 2012 Custom Content Challenge: The Bazaar  (Read 954 times)

Legacy_OldTimeRadio

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October 2012 Custom Content Challenge: The Bazaar
« Reply #30 on: October 13, 2012, 06:00:05 pm »


               @Rolo Kipp - Ippenshier-style food on a table placeable?  Table phenotype for dynamic loaf-switching?  The scripting side and the round perspace could be problematic on the pheno but (straining, can't remember) can't you apply aligned VFX to a placealbe?  I haven't mucked with Ippenshier's yet but I know you're more experienced with that stuff.
               
               

               


                     Modifié par OldTimeRadio, 13 octobre 2012 - 05:01 .
                     
                  


            

Legacy_Rolo Kipp

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October 2012 Custom Content Challenge: The Bazaar
« Reply #31 on: October 13, 2012, 06:07:04 pm »


               <quibbling...>

The vendor carts will actually be mounts...  we will simply make different mounts and swap them out. Or...the filler could be torso-aligned vfx... Intriguing idea...

Edit: Hmmm, TaVFX won't work *for the mount* :-P Back to swapping mounts...

Thanks! More work for the dwarf! ;-)
Oooh! Pink Lady! <ooh! worm!>

<...and nibbling>
               
               

               


                     Modifié par Rolo Kipp, 13 octobre 2012 - 05:08 .
                     
                  


            

Legacy_Pstemarie

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October 2012 Custom Content Challenge: The Bazaar
« Reply #32 on: October 14, 2012, 02:42:51 pm »


               Scratch the Armor Stand - only thing that wants to render in game is the robes. Nothing else. I don't really have the time to tinker with it that much.
               
               

               
            

Legacy_Shemsu-Heru

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October 2012 Custom Content Challenge: The Bazaar
« Reply #33 on: October 14, 2012, 09:56:03 pm »


               What about of a Gypsy wagon interior, like a tileset part? I think that could be part of a bazaar, especially if it's the wagon of a gypsy seer with a crystal ball over a table in the middle of the wagon...

'Image
               
               

               


                     Modifié par Shemsu-Heru, 14 octobre 2012 - 08:57 .
                     
                  


            

Legacy_gutwrench66kg

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October 2012 Custom Content Challenge: The Bazaar
« Reply #34 on: October 15, 2012, 02:55:11 am »


               oooh, gypsy wagon interior? Could be a nice change for the SoU scene in the gypsy wagon!
               
               

               
            

Legacy_NWN_baba yaga

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October 2012 Custom Content Challenge: The Bazaar
« Reply #35 on: October 15, 2012, 09:26:49 am »


               The gypsy wagon interior wood looks exactly like one of the boat textures introduced from SoU. sounds like a fun idea;)
               
               

               
            

Legacy_ehye_khandee

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October 2012 Custom Content Challenge: The Bazaar
« Reply #36 on: October 16, 2012, 04:08:56 pm »


               I might suggest making separate 'display of goods' objects (barrels, boxes, racks, etc.) as separate placeables so that builders can mix/match them (less total objects than if you did each tent with each option of the above).

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_Bannor Bloodfist

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October 2012 Custom Content Challenge: The Bazaar
« Reply #37 on: October 16, 2012, 06:26:35 pm »


               

ehye_khandee wrote...

I might suggest making separate 'display of goods' objects (barrels, boxes, racks, etc.) as separate placeables so that builders can mix/match them (less total objects than if you did each tent with each option of the above).

Be well. Game on.
GM_ODA


Excellent suggestion! 

That is basically what I was "hoping" for myself.  The "goods" area is an area that has been sorely neglected over the years.  Granted, filling up a tile with placeable objects is a bore as it is, but being able to make things a bit more interesting, and possibly suggest to the player the types of goods being bartered is what I am looking for.  Not exactly mind you, as in, not looking for placeables to show the exact type of sword, or clothing item, but to give a general idea.
               
               

               
            

Legacy_Just a ghost

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October 2012 Custom Content Challenge: The Bazaar
« Reply #38 on: October 16, 2012, 09:12:47 pm »


               Thanks to OldTimeRadio's GMax crash course I got this cobbled together...

'Image
'Image
               
               

               
            

Legacy_henesua

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October 2012 Custom Content Challenge: The Bazaar
« Reply #39 on: October 16, 2012, 09:38:23 pm »


               Looking good.
I like the bright colors for a change of pace.

FYI - placeables like those are available (but more in the desaturated DLA style) in a few places, most notable Project Q. Some things we haven't seen enough of are, terracotta pots filled with things, large stacks of bright fruit. A stand full of hanging fowl. Etc... Stuff other than barrels and crates. A well done presentation of fabrics would be great too. I don't know if such a thing is available.
               
               

               
            

Legacy_OldTimeRadio

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October 2012 Custom Content Challenge: The Bazaar
« Reply #40 on: October 16, 2012, 11:07:45 pm »


               @Just A Ghost - Nice!  Those are looking sweet- both the food and the stalls!
               
               

               
            

Legacy_The Amethyst Dragon

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October 2012 Custom Content Challenge: The Bazaar
« Reply #41 on: October 17, 2012, 12:36:02 am »


               Nice!
               
               

               
            

Legacy_Just a ghost

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October 2012 Custom Content Challenge: The Bazaar
« Reply #42 on: October 17, 2012, 07:55:53 am »


               I like the textures that subdivide the chest contents myself. Was looking for 'spices' on Google for a more uniform filling and these popped up. I bet I can find a few more for gems and stuff like nails and bolts.
               
               

               


                     Modifié par Just a ghost, 17 octobre 2012 - 06:57 .
                     
                  


            

Legacy_Cestus Dei

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October 2012 Custom Content Challenge: The Bazaar
« Reply #43 on: October 20, 2012, 03:07:55 pm »


                Startin' work on tha carts.

'Image

A special thanks owed ta Shemsu-heru who pointed me at the original
'Image

Now I'll re-texture & simplify it a bit. Then I'll be addin' some o' Frith's fresh fish 

'Image
...fer tha fishmonger's cart (might even add some atmo-*spheric* effects ta this one), some piles o' fruit fer the fruit seller and a bunch o' pots, pans & knives fer the Tinker.

Then I'll be after tryin' ta make the whole thing work as a mount.
               
               

               


                     Modifié par Cestus Dei, 20 octobre 2012 - 02:09 .
                     
                  


            

Legacy_Bannor Bloodfist

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October 2012 Custom Content Challenge: The Bazaar
« Reply #44 on: October 20, 2012, 07:33:36 pm »


               @Cestus Dei ;

The images of the cart look great... the fish, the texture on the fish itself looks great as well.  Just remember that you really need to duplicate the texture many times to have a "Pile of fish" instead of having separate items placed into the cart.  Otherwise, poly count is going to kill you.  

If you already intended on doing that, then I apologize for stating the obvious.