Author Topic: October 2012 Custom Content Challenge: The Bazaar  (Read 953 times)

Legacy_OldTimeRadio

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October 2012 Custom Content Challenge: The Bazaar
« Reply #15 on: October 10, 2012, 06:47:50 pm »


               No problem, we were all there once.  Gimme a bit and I'll see if I can make something to help illustrate.  But it might be as late as this evening.
               
               

               
            

Legacy_Just a ghost

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October 2012 Custom Content Challenge: The Bazaar
« Reply #16 on: October 10, 2012, 07:12:29 pm »


               Well, I am off to bed soon and I teach 11-year olds most of tomorrow... so take your time. I won't be back in 24 hours!
               
               

               
            

Legacy_The Amethyst Dragon

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October 2012 Custom Content Challenge: The Bazaar
« Reply #17 on: October 10, 2012, 08:16:04 pm »


               Nice stalls, folks.
               
               

               
            

Legacy_Asymmetric

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October 2012 Custom Content Challenge: The Bazaar
« Reply #18 on: October 10, 2012, 08:20:35 pm »


               Yep, everything done in blender. I used blenders cloth/physiscs simluation. Looking at your screenshots, I assume it is a similar process in max. I'll do both a placeable and a tileset version, as with the dhow. The problems with placeables are that there are no minimaps and no tilefade. And I have already done the walkmesh anyway :-).
If I see some interesting tile group I could do the same as in the screenshots, but it is probably easier to do something more like an awning/overhang. I also thought of some tents with the frames on the outside and the canvas hanging from ropes. I'll do a version of the right tent with a single beam at the center and some guy-wires holding it upright. I also don't mind doing pwks :happy:
               
               

               


                     Modifié par Asymmetric, 10 octobre 2012 - 07:45 .
                     
                  


            

Legacy_NWN_baba yaga

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October 2012 Custom Content Challenge: The Bazaar
« Reply #19 on: October 10, 2012, 09:08:49 pm »


               VEry nice work again guys and hopefully i can do something this time for it... damn i´m such a lazy ass these days:D
               
               

               
            

Legacy_Asymmetric

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October 2012 Custom Content Challenge: The Bazaar
« Reply #20 on: October 12, 2012, 04:33:19 pm »


               All in all there are 10 placeable market stalls now. I've added 4 more simple stalls (2 + 2 color variations) and some exotic/oriental ones. Should be enough to make a decent marketplace. Have a look:

'Posted

Some of them can be placed directly adjacent to each other to get a longer version.
               
               

               


                     Modifié par Asymmetric, 12 octobre 2012 - 03:36 .
                     
                  


            

Legacy_The Amethyst Dragon

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October 2012 Custom Content Challenge: The Bazaar
« Reply #21 on: October 12, 2012, 05:50:55 pm »


               Nice, Asymmetric.
               
               

               
            

Legacy_henesua

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October 2012 Custom Content Challenge: The Bazaar
« Reply #22 on: October 12, 2012, 06:53:45 pm »


               Yes, looking good!
               
               

               
            

Legacy_Just a ghost

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October 2012 Custom Content Challenge: The Bazaar
« Reply #23 on: October 13, 2012, 10:58:42 am »


               Much better than mine! I'll think of something else to do. '<img'>
               
               

               
            

Legacy_Bannor Bloodfist

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October 2012 Custom Content Challenge: The Bazaar
« Reply #24 on: October 13, 2012, 03:49:29 pm »


               my only comment, as a NON-contributor to this contest, is that all those stalls are empty... the base objects we have in game are pretty boring, and I don't know about you, but I am tired of seeing the same old fruit and vegetable baskets everywhere.  The screen shots provided by AD in his Reference Images post would suggest the need for more "Stocked" objects, with fewer placeable counts... IE a full stall, or nearly full, with weapons for one, armour for another, etc...

As viewable without having to "open the store" to see... Now I do realize that having items already on display may confuse folks in game, as they may "see" something that is not actually for sale, but I do believe that a person is much more likely to stop and shop at a location that has something on "display".

Again, I am NOT knocking any aspect of what folks are contributing, just making a statement about what is still "missing" in the general contributions so far.  

Great work so far folks, and definitely something extra that is needed in game.  Thank you ALL for your continuing contributions to the community!
               
               

               
            

Legacy_Rolo Kipp

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October 2012 Custom Content Challenge: The Bazaar
« Reply #25 on: October 13, 2012, 04:02:35 pm »


               <glaring at the half-full glass...>

Got* Good suggestion. In fact, a set of display racks/tables with placeable "filler" could be cool - Which filler is based on what is in stock in the store. When store empty, so is display...

Cestus is hoping to do something along these lines with his vendor's carts...

*Edit: Coffee cup full... me dopey... must fix...

<...and wishing it would make up it's mind>
               
               

               


                     Modifié par Rolo Kipp, 13 octobre 2012 - 03:38 .
                     
                  


            

Legacy_henesua

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October 2012 Custom Content Challenge: The Bazaar
« Reply #26 on: October 13, 2012, 04:15:53 pm »


               Yes, the standard placeables have glass counters with things inside, but I've never liked these. I think a more traditional store display rather than late 20th century moderne would be much better.
               
               

               
            

Legacy_Pstemarie

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October 2012 Custom Content Challenge: The Bazaar
« Reply #27 on: October 13, 2012, 04:40:09 pm »


               I'd jump in, but I pretty much beat this horse to death in Project Q v1.4. Actually, I could clean-up that armor rack I made and include it for the base game assets - so count me in for that.
               
               

               


                     Modifié par Pstemarie, 13 octobre 2012 - 03:41 .
                     
                  


            

Legacy_Just a ghost

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October 2012 Custom Content Challenge: The Bazaar
« Reply #28 on: October 13, 2012, 04:48:22 pm »


               I am cutting the market wares from the desert and city tilesets atm, and will make a few variants...
               
               

               
            

Legacy_OldTimeRadio

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October 2012 Custom Content Challenge: The Bazaar
« Reply #29 on: October 13, 2012, 05:53:01 pm »


               @Asymmetric - Awesome!  I like the bottom left burlap one a lot- looks like it's works well with that tile or on it's own.  Very cool.

@Just a ghost - Nah, your stuff's great!  Hopefully the video I sent will help you get the PWK's out for those stalls.  It's not always so clear but work in the CCC is meant to challenge only ourselves, not a competition between participants. 

@Bannor Bloodfist - Good suggestion!

Along that line of thinking, here are (I believe) all of the food textures if anyone was trying to track them down.
               
               

               


                     Modifié par OldTimeRadio, 13 octobre 2012 - 04:53 .