@Just a ghost - Nice! With the PWK, you can create a nice complicated plane- like 10x10 length & width segments or even higher. Anyway, then you go into subobject mode, select the faces you
don't want, delete them, and you've got a PWK which generally fits your object. You can tweak the various subobject elements to your liking from there, but it's all one object. Disclaimer: I did this last about two months ago but, IIRC, it worked fine.
@Asymmetric - Also very nice! I like how you did that tent on the right. Is that from Blender? Anyway, two things: First, I love your mapping on that upper part. I just think of it as "circus tent" style mapping because that's how the circus tents are mapped in NWN. Second, adding it to a tile: Definitely not trying to dissuade you from adding those models to tiles but you might also consider doing it as a placeable....Sort of hard to describe. Something like
this, where it's still a placeable but
appears to be part of a tile or tiles. Set to static in the toolset and it might as well be a tile. Similar idea with
this, which used a cloth effect in Max to drape it over an existing tile- but all I saved out was the covering. Then you can add it to the tile or not, as desired. These kinds of placeables basically slip over a regular tile (or tiles) like a pillowcase. While not every content user knows how to add a new tile for their module/PW, they'd all generally know how to add a placeable to their HAKs so, theoretically, the potential users of the CC would go up. And from a CC maker's perspective, NO PWK's to worry about, heh heh! Anyway, hope that gave you some ideas. I would love to see that style (again, on the right) of tent with guy-wires/ropes and stuff holding it up, too. Soft selection of verts would allow you to pull the center down and get the hanging fabric effect without any fancy cloth simulators or anything like that.
Modifié par OldTimeRadio, 10 octobre 2012 - 04:59 .