Author Topic: GIFfy lube  (Read 323 times)

Legacy_Rolo Kipp

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GIFfy lube
« on: September 24, 2012, 05:57:24 pm »


               <waiting...>

I've got two projects I want to finish before I take on anything new <out of a couple dozen you've started, boss?>
*pompously* A wise bird shouldn't live in the past. "Let each day be sufficient unto itself" <you just read that, didn't you?>
Are we going to do this all day? <i was muzzled for two months, old man. that's a lot of "pithy" backed up>
*mutters* More like "snide"... <i heard that>

Anyway, the dragonfly wings that I rather promised Rubies (a pixie queen really needs proper pixie wings rather than those foo-foo brownie butterfly thingies) is in Cestus' Soulforge. That's just basic re-purposing - re-orient, re-link, tweak anims (from creature to player, check for clipping, looks). He can do that without any help... <interference>
...from me. <as soon as he sobers up. how'd you get him so drunk, anyway. that dwarf can *drink*>
*whispers* Fireholt *winter* reserve. They freeze it and skim off the water-ice. It's about three times as potent as most ale. <really? can i try some?>
No. <*raven scowl*>

Now the pipe smoke is in my studio <actually, your den. you've been sitting in that chair staring at it for a couple months...>
*Ah-hem* Somebody did a little tutorial about working with animated gifs a while back (OTR?). I know how to import an animated gif into GIMP and compose the frames into the 8x8 tga (64 frames) I need for the vfx. I can work with that if I have to, but I wonder if there's a tool or set of tools (other than photoshop) that will let me work directly with animated gifs so that I can flip back and forward through the frames while I draw. This would make it much easier to get smooth animation.It's not so important for the normal or ring smoke, but the wizard smoke - dancing woman, viking ship & dragon - will be a real bear without something like that.
Any suggestions/tutorials/links? <put down the pipe? get out of the chair?>
Hush, Bother.

<...to exhale>
               
               

               


                     Modifié par Rolo Kipp, 24 septembre 2012 - 04:58 .
                     
                  


            

Legacy_OldTimeRadio

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GIFfy lube
« Reply #1 on: September 24, 2012, 06:33:39 pm »


               When I want to make an animated GIF for the web, I usually use Microsoft Gif animator.  I don't think you can find it at Microsoft anymore but this place looks a little safer than most to download it.  However, unless you want to actually make an animated GIF for the web, GIMP is probably going to serve you better.  Gimp's help and YouTube videos will help you get up to speed both on using the animation functionality and (hopefully) setting up the environment the way you describe.  Anything fancier, AFAIK, is non-free.

Here is a link to my animation tutorial and there are some links to files there which may help (i.e GlueIT) in the final assembly into a single image TGA.

If you're really going for a 64 frame animation, you might want to look into procedural motion or distortion in GIMP so you don't have to go insane making every frame.  I don't do animated GIFs but I'm pretty sure I saw that there were some features which helped when you wanted smooth movement, for instance, between frames.
               
               

               
            

Legacy_Rolo Kipp

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GIFfy lube
« Reply #2 on: September 24, 2012, 06:37:18 pm »


               <snaps...>

*That's* what I was looking for :-)

Thanks!

<...his fingers>
               
               

               


                     Modifié par Rolo Kipp, 24 septembre 2012 - 06:11 .
                     
                  


            

Legacy_Failed.Bard

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GIFfy lube
« Reply #3 on: September 24, 2012, 06:39:32 pm »


               For the smoke animations, wouldn't they be easier just scaling the models down, making them partly translucent, and giving them a smoky tga (or animated on via txi) for the texture?  Then you can just use the normal animating method for it, which would allow you to see the motion of it normally in the modelling program.

 You could likely really hammer down the poly count in the model as well doing that, since you'll never get a clear look at any of the faces to see small details anyways.
               
               

               
            

Legacy_Rolo Kipp

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GIFfy lube
« Reply #4 on: September 24, 2012, 07:17:16 pm »


               <trying to look...>

You mean use actual 3D models for the smoke instead of image-mapped emitter particle-planes...? <boggles the mind, don't it?>
*boggles a little* Hmmm... will think more about this tonight. Thanks, FB :-)

<...l33t>
               
               

               


                     Modifié par Rolo Kipp, 24 septembre 2012 - 06:17 .