One thing I've found often works in situations like this is to go back to the most recent backup before your recent set of changes. (You did make regular backups along the way, right?) Then reapply ONLY the changes necessary to get the module up to where you want it to be now. Depending on exactly what you did, going directly for the end result (instead of adding/removing and adding/removing, etc. etc.) may produce a module that does not have the errors you are reporting. Also, based on what I've seen here, messing with your module this extensively may also result in a corrupt module. At which point, it might indeed seem to behave illogically if you continue to add and remove items from the module hoping to solve the problem.
It is best to go back to the most recent "good" version and reapply your changes. Break your changes up into smaller groups of changes, and always test the module before adding the next small group of changes. Even if this does not work, it should at least give you some clues as to what the problem is.
Remember, what you are doing here is literally going right up to the hard limits of what the NWN engine was designed handle, and then using a workaround to bypass those built-in limitations. Doing something like that is generally not going to be easy or straightforward..
Modifié par Invisig0th, 24 octobre 2012 - 03:18 .