great potential here, especially if tileset makers released some TileMagic VFX assets to go along with it.
For example, you made those beautiful animations in your Ravensclaw Forest tileset, the animations which turn on flowers etc... I think applying them as a VFX would be very interesting because it enables them to be a dynamic feature. Perhaps the VFX flowers only show up during certain months on the game calendar. Or when the forest is healthy and vibrant.
Anyway, I think its a great way to complement an existing tileset.
I'm currently working on dynamic ghostly trees using Six's spectral wood tileset.
I've pulled the water surface vegetation out of some tilesets (deleting all meshes but the plants) so that I can lay it over any water tile... perhaps when a waterway becomes choked.
I also pulled that ocean water with the animesh out (and deleted the sandy bottom) so that I can overlay it on a tidal marsh as rising tide.
Lots of cool ways to use this.
Modifié par henesua, 17 décembre 2012 - 06:33 .