Author Topic: September 2012 Custom Content Challenge: Arabian Nights  (Read 2283 times)

Legacy_Asymmetric

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #90 on: September 17, 2012, 10:52:07 pm »


               Alrighty, I've finished the tile group as well (social.bioware.com/project/8527/#files for both files and screenshots). I squeezed it into 3x1 in the standard rural tileset (it will overlap a tiny bit with neighbouring tiles at the bow and the stern). I've also added another railing to both versions.
I've also uploaded the blend file to the neverblender project (social.bioware.com/project/8497/#files) as an example file. That one will override the standard armoire placeable, when exported.


@Zwerkules: Very nice tileset indeed. Can't wait to see it ingame. If you like, you can add the dhow to it. It is probably of more use there than in the rural tileset.

@OldTimeRadio: Thanks. Youn can find the blender user manual for 2.6 here: wiki.blender.org/index.php/Doc:2.6/Manual, but that's a lot to read. For blender tutorials I can recommend:You should stay away from anything below 2.5. The UI has changed too much since then.
               
               

               


                     Modifié par Asymmetric, 17 septembre 2012 - 10:50 .
                     
                  


            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #91 on: September 18, 2012, 08:50:13 am »


               @Asymmetric:

Great work with the dhow; Do you have plants for a docked version?

And may thanks for the Blender manuals links. I Have some curiosity for Blender Because its looks like a powerfull tool, its free and don't need too much resources to work. But me as OTR I had only work with 3d max, and when i try blender i feel completly lost....
               
               

               


                     Modifié par Shemsu-Heru, 18 septembre 2012 - 07:50 .
                     
                  


            

Legacy_Zwerkules

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #92 on: September 18, 2012, 03:52:00 pm »


               

Asymmetric wrote...

@Zwerkules: Very nice tileset indeed. Can't wait to see it ingame. If you like, you can add the dhow to it. It is probably of more use there than in the rural tileset.


I was going to ask you for permission to add the dhow to the Abrabian Nights tileset, but hadn't done so yet, because the tileset doesn't have water terrain at the moment and I'm not sure if I can finish it this month.
Well, there's always time for a later update and I'll add the water terrain and the dhow then if I don't get to finish it this month.
               
               

               
            

Legacy_henesua

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #93 on: September 18, 2012, 04:45:16 pm »


               Asymetric - I applaud you for taking on a project with Neverblender. Thats great.

I hate Blender's UI, but considering that it is free, feature rich, and works on multiple operating systems ... it feels foolish to complain about its UI.
               
               

               
            

Legacy_Zwerkules

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #94 on: September 18, 2012, 08:02:20 pm »


               A night-time screenshot because the windows' details are better visible at night when there's some light behind them:

'Posted

I just thought of something. Most of the roofs are walkable and quite close together, so with a few triggers and the jump animation a chase across the rooftops could be possible.
               
               

               


                     Modifié par Zwerkules, 18 septembre 2012 - 07:06 .
                     
                  


            

Legacy_henesua

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #95 on: September 18, 2012, 10:45:35 pm »


               Zwerk, I really like the idea of jumping from rooftop to rooftop. That would be a lot of fun.

Nice detailing as well. The windows look great.

Something that I was curious about is your treatment of the crenulations on the wall, and why you didn't make them stepped. I think what you have done works well so this isn't a criticism. I was just wondering about your choice there. Was it purely to reduce polygons or were you going for something else as well?
               
               

               
            

Legacy_Zwerkules

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #96 on: September 19, 2012, 04:04:00 pm »


               

henesua wrote...
Something that I was curious about is your treatment of the crenulations on the wall, and why you didn't make them stepped. I think what you have done works well so this isn't a criticism. I was just wondering about your choice there. Was it purely to reduce polygons or were you going for something else as well?


It was a compromise.
Other desert tilesets have walls without crenulations. I didn't want that, but to make them stepped would have added too many polygons.
It would have worked for tiles with just the walls on them, but the towers, gates and houses next to walls have a lot of polygons themselves so together with walls with stepped crenulations the poly-count would have gotten two high.
It could be okay for a wall crosser though. I'm still not sure what kind of wall I will use for the wall crosser and how high it will be.
               
               

               


                     Modifié par Zwerkules, 20 septembre 2012 - 08:09 .
                     
                  


            

Legacy_henesua

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #97 on: September 19, 2012, 08:36:04 pm »


               I understand. I was primarily curious because I know you take pains to be true to the source material which I appreciate that about your work.

-- in other words, this isn't a request for stepped crenulations. I just wanted to know why.
               
               

               


                     Modifié par henesua, 19 septembre 2012 - 07:37 .
                     
                  


            

Legacy_Asymmetric

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #98 on: September 19, 2012, 08:40:10 pm »


               @Shemsu-Heru: I think I'm too lazy right now to add a docked version. Perhaps at a later time '<img'>

But I added some minimaps, totally forgot about them before.
               
               

               
            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #99 on: September 19, 2012, 10:49:53 pm »


               @Asymmetric: As you wish; any way you have already made a great work with your dhow. Actually a dhow for a tileset was one of my desires for this challege; but I didn't have too much hope to see it realized. Many Thanks.

However, What do you think to add your dhow to the NWN desert tileset; Maybe it'll be a better enviroment for it than the rural tileset. I don't have experience with tilesets but perhaps it'll be an easy task.....
               
               

               
            

Legacy_Asymmetric

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #100 on: September 19, 2012, 11:14:09 pm »


               I think the standard desert tileset has no water, but I could add it to the Tropical tileset. It' not much work.
               
               

               
            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #101 on: September 20, 2012, 01:39:54 pm »


               @Asymmetric: You are right, i thought that the desert tileset had water, because I remembered an oasis. In the tropical tileset it'll work well, thanks.

My last addition are some pieces of clothes of Arabian pants and shoes, availables for all races and sexes in NWN, normal and large phenotype.

'Posted

'Posted

'Posted

'Posted

Shoes are designed for work well as a single shoe or as a part of a boot.

'Posted
               
               

               


                     Modifié par Shemsu-Heru, 20 septembre 2012 - 01:55 .
                     
                  


            

Legacy_OldTimeRadio

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #102 on: September 20, 2012, 05:28:26 pm »


               @Zwerkules - Thank you for the information and...wow!  What a screenshot.  That perfectly captures the mood of an Arabian city at night.

@Asymmetric - Thanks for the links and the dhow is beautiful!

@Shemsu-Heru - Lovely clothes!
               
               

               
            

Legacy_NowAndZen

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #103 on: September 21, 2012, 07:07:31 am »


               Now, I'm in no position to be making demands, given my status as a passive watcher of this unfolding awsome. However, I'd like to ask: Zwerkules, do you plan on working cliffs into that tileset? P'raps something as basic as the standard Bioware Desert cliffs?
               
               

               
            

Legacy_Zwerkules

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #104 on: September 21, 2012, 12:06:56 pm »


               

NowAndZen wrote...

Now, I'm in no position to be making demands, given my status as a passive watcher of this unfolding awsome. However, I'd like to ask: Zwerkules, do you plan on working cliffs into that tileset? P'raps something as basic as the standard Bioware Desert cliffs?


I doubt that I'll have time to add cliffs.