Author Topic: September 2012 Custom Content Challenge: Arabian Nights  (Read 2284 times)

Legacy_The Amethyst Dragon

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #75 on: September 12, 2012, 04:20:28 pm »


               

phenix-rising wrote...
I cheated and just made my own textures instead:

If you need wood or other textures for weapons (and other smaller models), feel free to grab these already seamless ones.  I didn't really like the default weapon texture anyway, so I also made some.  Easy to apply, since each is it's own texture file.

Oh, yeah...nice ankus.  That looks like it could be painful.

Shemsu-Heru: Those scimitars look cool.
               
               

               
            

Legacy_henesua

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #76 on: September 12, 2012, 04:55:31 pm »


               wow... great looking stuff
               
               

               
            

Legacy_OldTimeRadio

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #77 on: September 12, 2012, 06:12:14 pm »


               @phenix-rising & @Shemsu-Heru - Very nice!
               
               

               


                     Modifié par OldTimeRadio, 12 septembre 2012 - 05:12 .
                     
                  


            

Legacy_phenix-rising

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #78 on: September 12, 2012, 07:04:01 pm »


               @Shemsu-Heru: That's exactly what I needed - worked perfectly. I was over-thinking the obvious and making things way more difficult than necessary. Wooden poles coming up...

@Amethyst Dragon: I think I will use your textures. They are really lovely.

Everyone's submissions are great. I am always amazed by the talent and dedication here. Gives me something to strive for!
               
               

               
            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #79 on: September 13, 2012, 04:32:08 pm »


               Hindu / Persian Shield

'Posted
               
               

               
            

Legacy_dusty.lane

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #80 on: September 13, 2012, 08:34:23 pm »


               This is the first time I'll be participating (I wanted to participate in steampunk, but had no ability to at the time), and I think I am going to make some genie related things for this challenge. Already at work somewhat, but I have an important question, before I can continue, I am doing armor part genie stuff, and I can't seem to get armor parts to work. My other armor I am working on (not related to here) is glitchy when I get it into toolset, and I select it as an armor part, and my toolset errors out and the selection window stops updating and starts flashing wildly until I close it. This is stopping me from working on the genie parts too, as there's the same issue I will run into. Any help would be appreciated on how to fix this! I know this is crazy, but PM me maybe. Uhh, for the advice/help that is. '<img'>
               
               

               
            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #81 on: September 13, 2012, 10:38:28 pm »


               @dusty.lane: Welcome!

It's very difficult to venture what could be the problem, with this information.

Are you using a base model? All models in NWN use a base model, in the case of a armor piece it defines things like situation, animations, etc. You can export a similar piece of armor from the game and use its base model, renamed for your model.

Any way this is not the best place to discuss technical problems, It'll be better that you public your own thread for this....
               
               

               


                     Modifié par Shemsu-Heru, 13 septembre 2012 - 09:39 .
                     
                  


            

Legacy_dusty.lane

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #82 on: September 14, 2012, 02:25:07 am »


               @Shemsu-Heru,

Yeah, it was just supposed to be an invested interest type thing, I posted my own thread now, but hopefully being here too, the promise of goodies will get some quick help! Then after that, onto genie awesomeness!

Also, lots of awesome content! It's so beautiful... ':crying:'
               
               

               


                     Modifié par dusty.lane, 14 septembre 2012 - 01:25 .
                     
                  


            

Legacy_Zwerkules

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #83 on: September 15, 2012, 08:48:19 pm »


               I've only made two very similar corner buildings for the building terrain so far, but I've got enough different doors, windows and building adornments finished to make building more houses faster.
I can probably finish the building terrain, but not the palace terrain.

'Posted
               
               

               


                     Modifié par Zwerkules, 15 septembre 2012 - 07:48 .
                     
                  


            

Legacy_Bard Simpson

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #84 on: September 15, 2012, 09:33:05 pm »


               Quality, not quantity, is what counts, at least in my opinion. You are, therefore, kicking some serious butt, Zwerkules. That's looking very nice; whatever you can complete will be greatly appreciated.
               
               

               
            

Legacy_Asymmetric

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #85 on: September 16, 2012, 03:27:26 pm »


               I have finished the dhow. Here's a toolset screenshots with a npc standing at the bow:

[img]http://social.bioware.com/uploads_project/project_gallery/9000/8527/4761/13389.jpg[/img]

You can download a hak with the placeable version here: social.bioware.com/project/8527/#files (named "CCC_dhow" in the list of appearances). The tileset version will take some more time, as I haven't finished the walkmesh yet.
               
               

               


                     Modifié par Asymmetric, 16 septembre 2012 - 02:29 .
                     
                  


            

Legacy_henesua

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #86 on: September 16, 2012, 04:14:25 pm »


               This collection is turning out to be very very good and we're only half way into September.

*drunken slurring in maudlin voice* I love you guys!
               
               

               
            

Legacy_OldTimeRadio

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #87 on: September 17, 2012, 05:03:30 pm »


               @Zwerkules - Nice work!  I think you had a different screenshot up when I first viewed it, showing some two-story buildings, one with open windows on the second story.  If you're going to leave the windows open, are you planning on making that second story walkable?  Or the roof?  When I saw those windows open, I imagined how cool it would be to put basic arabian furniture in there- whatever that looks like.  Either in the form of placeables or maybe modeled in?  Even if the area isn't walkable, being able to peer into places like that would give a really nice sense of detail and depth.

@Asymmetric - Also nice work!  Looking at that in NWN Explorer Reborn, it's a very slick bit of modeling.  Even more impressive that you're doing it in Blender!  As a Max guy, I've had some real difficulties getting into the paradigm of Blender.  Do you know of any places/documents/links that explain Blander to a person who's only used Max?
               
               

               
            

Legacy__six

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #88 on: September 17, 2012, 05:12:08 pm »


               Nice.
               
               

               
            

Legacy_Zwerkules

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #89 on: September 17, 2012, 05:58:36 pm »


               

OldTimeRadio wrote...

@Zwerkules - Nice work!  I think you had a different screenshot up when I first viewed it, showing some two-story buildings, one with open windows on the second story.  If you're going to leave the windows open, are you planning on making that second story walkable?  Or the roof?  When I saw those windows open, I imagined how cool it would be to put basic arabian furniture in there- whatever that looks like.  Either in the form of placeables or maybe modeled in?  Even if the area isn't walkable, being able to peer into places like that would give a really nice sense of detail and depth.


There are two corner buildings with two stories at the moment. Their walkmeshes differ a little. In the first tile the roof of the lower building and the second story of the higher building are walkable, so you can place npcs and placeables there. For the other tile I made the two roofs walkable instead of the inside of the buildings.
The shutters of the windows are controlled by the animloops. The animloops are turned off and if you turn them on, the shutters open.
Since the arabian windows with their rather complex form have about 200 faces for just the front of them visible, it is only possible to look into the buildings from the outside. When inside the buildings, there are no windows there because that would have added far too many polygons. That's why the building which has the upper story walkable has the rectangular windows with the shutters. They have fewer polygons so I could make them visible from the back as well as from the front.
One of the other two story buildings which is not on a corner tile has an open front and a walkable ground floor and can be used as a shop.
               
               

               


                     Modifié par Zwerkules, 20 septembre 2012 - 08:13 .