Author Topic: September 2012 Custom Content Challenge: Arabian Nights  (Read 2277 times)

Legacy_Zwerkules

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #60 on: September 10, 2012, 03:39:46 pm »


               

The Amethyst Dragon wrote...
So...what other arabian style goodies are folks working on?


I'm expanding the Arabian Nights tileset, but haven't made enough buildings yet to show any screenshots.
The building terrain will have two-story buildings among the one-story ones. Maybe some will even have three stories.
               
               

               
            

Legacy_Asymmetric

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #61 on: September 10, 2012, 04:08:23 pm »


               I'm trying to model a dhow like the one from Anno (http://images.wikia....l_warship_2.jpg). I'm pretty much done with the geometry (I can't get the hull to look right though, but I've given up on it), but its missing textures. Right now I'm using textures from the tno ship:

'Posted
               
               

               


                     Modifié par Asymmetric, 10 septembre 2012 - 03:09 .
                     
                  


            

Legacy_Zwerkules

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #62 on: September 10, 2012, 05:20:13 pm »


               Welcome, Asymmetric!
The dhow looks good, but I can't tell how big it is. How big (or small) would an NPC look on that dhow?
               
               

               
            

Legacy_Asymmetric

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #63 on: September 10, 2012, 05:43:46 pm »


               It will fit into a 3x1 Tile group.
               
               

               
            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #64 on: September 10, 2012, 06:17:02 pm »


               @Asymmetric: Very nice Ship! Is It a placeable or a tileset piece?
               
               

               
            

Legacy_Asymmetric

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #65 on: September 10, 2012, 06:20:49 pm »


               I don't know yet. I think I'll just do both.

Edit: I have to correct myself: It requires 4x1 tiles to fit '<img'>. The raised deck at the stern is high enough for a standard door to fit beneath it.
               
               

               


                     Modifié par Asymmetric, 10 septembre 2012 - 07:40 .
                     
                  


            

Legacy_OldTimeRadio

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #66 on: September 10, 2012, 11:23:05 pm »


               @Shemsu-Heru - Looking good!

@Asymmetric - Nice work!  No better way to put your new & updated version of NeverBlender through it's paces than something like this.

@Everyone - Here's a variation I'm working on.  Added blue emitter eye, decal on left side of head and wrapping on right arm.  I've been trying mehndi patterns but all of them are too complex and don't show up well in-game.  This is my attempt at something kind of general, kind of arabic.  The black bit will probably get replaced with two big blue dots, one on top the other.  Suggestions via PM are more than welcome.
'Posted
               
               

               
            

Legacy_Bard Simpson

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #67 on: September 10, 2012, 11:32:10 pm »


               Shemsu, I really like the vizier's new eyes. All your heads are great.

Shemsu-Heru wrote...


                                       Now a young hero, maybe Simbad....

You probably have noticed a little texture imperfection in the back


Nope! I didn't notice anything, but looked more closely after reading others' comments; I finally saw a vertical line up the middle. Is that it? Heck, that's nothing! As OTR said, players (such as yours truly) aren't likely to notice such a thing. Please, keep up the great work.

Speaking of OTR, you've got some really sharp skeletons there, and the cobra and oboe are great! Maybe Shemsu's Sabu could become a snake charmer. '<img'>
Edit: You posted your variation while I was typing; I think this new work is really cool! I love the eye, both the emitter and the surrounding design. I can imagine some very interesting scenarios for this....... /edit

I am very much looking forward to seeing Zwerkules' new tiles; I am always delighted by what you make.

Oh, and a dhow -- very cool, Asymmetric! That'll be a great addition to what looks to be an amazing collection.

My thanks to all you talented people who keep giving to this game and community, and a special thanks to TAD for running the show intil Rolo can return. 'B)'
               
               

               


                     Modifié par Bard Simpson, 10 septembre 2012 - 10:40 .
                     
                  


            

Legacy_QlippothVI

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #68 on: September 11, 2012, 05:13:51 am »


               For some reason I keep seeing the sorcerer in the background using a (ensorcelled) vacuum (don't bother, dude! That's WAY too much sand!)). Awesome skeletons!

OldTimeRadio wrote...

Stab #2 at  Harryhausen's Argonauts skeletons.  Good enough and move onto other anims/textures/etc?  Not good enough, keep refining?
'Posted


               
               

               
            

Legacy_OldTimeRadio

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #69 on: September 11, 2012, 06:06:19 am »


               My vacuum sucks the dead back into existence.  And it's bagless.  You can't front on that.  '<img'>
               
               

               
            

Legacy_henesua

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #70 on: September 11, 2012, 06:58:28 am »


               That's not a bag less vacuum cleaner. Its a swiffer!
               
               

               
            

Legacy_phenix-rising

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #71 on: September 12, 2012, 06:51:29 am »


               I want to play too!

Here's an ankus, or elephant goad, adapted from the Al-Qadim campaign sourcebook. It's far from perfect but for my first completely finished and working model I'm rather pleased with it.

'Posted

I've also started working on the bagh nakh (tiger claws). Hopefully I can get that finished too.
               
               

               
            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #72 on: September 12, 2012, 07:16:40 am »


               @phenix-rising: Nice weapon, and it's a good model; Is it a new weapon or a kind of kama or something?
Do yo have plants for texture variations, Iron, bronze, etc?
               
               

               
            

Legacy_phenix-rising

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #73 on: September 12, 2012, 09:20:31 am »


               

Shemsu-Heru wrote...

@phenix-rising: Nice weapon, and it's a good model; Is it a new weapon or a kind of kama or something?
Do yo have plants for texture variations, Iron, bronze, etc?


Thank you!
It's a new weapon - 1d6 piercing/bludgeoning damage.
I had planned on using the standard w_metal_tex but I haven't gotten the hang of UV mapping yet. I cheated and just made my own textures instead:

'Posted
               
               

               
            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #74 on: September 12, 2012, 11:16:14 am »


               No more heads for the moment. In May challenge "New Weapons", I had promised to make Shamshir scimitars if people would choose "Arabian Nights" next. So here are...

'Posted


@phenix-rising:
If you are working with 3d Max an easy way to use w_metal_tex is:
-Select your model in Max go to Modify section chose UVWMap modifier Then chose Face.

-Now Chose Unwrap modifier, and edit option, Now you'll have a square, in which you'll have inscrited all the faces of your model.

-Now chose the  w_metal_tex in CheckerPatter window, now escale and move your square until it will be inscrited under one of the metal squares of the w_metal_tex texture.

I hope this will help you, i Khow that is hard to understand this kind of explantions whithout  a visual reference.

If you have more doubts I'll be please to help you, if i can.

By the way this ankus is made in one pice of metal, or It have a wooden pole?

If you wish too add a wooden pole too, repeat the process but only chose the faces of your model that are part of the pole.
               
               

               


                     Modifié par Shemsu-Heru, 12 septembre 2012 - 10:23 .