Author Topic: September 2012 Custom Content Challenge: Arabian Nights  (Read 2279 times)

Legacy_Zwerkules

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #45 on: September 08, 2012, 06:36:48 pm »


               

Shemsu-Heru wrote...

Evil vizier/sorcerer etc head; Final version in game:


While I think you improved the metal texture, I think a few parts of the old texture where better: the beard and the eyes. The dark eyes looked far more evil than the red ones.
It's probably just me, but I don't like red eyes. They never look evil to me, just unnatural and more like LEDs than eyes.
I know you don't want there to be too many heads, but could you include the original texture with the dark eyes, so people can replace the textures for their own haks? Or do you have a TGA texture that could be used for a vizier 'creature' instead of a head for a part based NPC?
               
               

               


                     Modifié par Zwerkules, 08 septembre 2012 - 05:40 .
                     
                  


            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #46 on: September 08, 2012, 07:42:51 pm »


               @Zwerkules: First pictures, was render from 3dmax, in with i have use a PNG texture. The last picture is a capture from NWN, this is a dynamic head for humans, with a PLT texture, when  a texture is converted to PLT you always lose a little of the texture information because PLT is greyscale format; however you have the advetange to chose any color of the NWN pallete; so i you don't like red eyes you can use whatever color you like, and the same with the other parts.....
               
               

               
            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #47 on: September 08, 2012, 07:44:03 pm »


               Any chance to have any kind of an "snake enchanter": 

'Posted
               
               

               


                     Modifié par Shemsu-Heru, 08 septembre 2012 - 06:50 .
                     
                  


            

Legacy_OldTimeRadio

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #48 on: September 09, 2012, 03:32:29 am »


               @Shemsu-Heru - I like the new head, but I like the other two as well.  One element I like about the second head which is not in the third is lighter highlights to give the facial hair/eyebrows a little depth.  Maybe include the PNG as well when you submit?

@Bard Simpson - Glad you like 'em!  The dust effect is an existing Bioware VFX which I apply at the spawn point as part of the script that makes them.  I'm just leaving it out at the moment because I wanted to show off the raw anim as clearly as possible.  Now, normally I'd have to redo the animations from scratch for a second version but I was able to gently slide some keys around and get an even better effect.  It's in the video, below.

Shemsu-Heru wrote...
Any chance to have any kind of an "snake enchanter"?

I don't have any snake enchanters for ya, but I brought the snake! (see video below)

More polished skeleton anims + snake charm cobra (w/audio):

'Posted
Oboe music is from timcodemonkey, BTW! 
               
               

               


                     Modifié par OldTimeRadio, 09 septembre 2012 - 02:48 .
                     
                  


            

Legacy_henesua

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #49 on: September 09, 2012, 04:18:06 am »


               OTR:
Nice work on those skeletons.
Did you play that last bit on your alto sax?

Shemsu:
I like that head. Nice going using a PLT. However I of think that you need to add some depth like others are talking about. You can do some interesting things with PLTs and shading. I recommend playing with that texture. This head is worth it. Its nice work.
               
               

               
            

Legacy_The Amethyst Dragon

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #50 on: September 09, 2012, 06:27:32 am »


               Skeletons look nice.  Loving the cobra in a vase. '<img'>
               
               

               
            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #51 on: September 09, 2012, 08:29:48 am »


               @ OldTimeRadio:

Great work '<img'>


Evil Vizier; I have improved Skin texture:

'Posted 
               
               

               


                     Modifié par Shemsu-Heru, 09 septembre 2012 - 08:05 .
                     
                  


            

Legacy_Zwerkules

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #52 on: September 09, 2012, 09:18:34 am »


               Very good, Shemsu-Heru!
               
               

               
            

Legacy_henesua

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #53 on: September 09, 2012, 03:05:17 pm »


               Agreed. That is much improved.
               
               

               
            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #54 on: September 09, 2012, 07:21:50 pm »


               Now a young hero, maybe Simbad....

'Posted

You probably have noticed a little texture imperfection in the back; Actually i couldn't fix it without remade the turban texture completely; and enven then i can't be sure that I'll be able to do it better. So if you don't care we could use it in this shape....
               
               

               


                     Modifié par Shemsu-Heru, 09 septembre 2012 - 09:17 .
                     
                  


            

Legacy_The Amethyst Dragon

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #55 on: September 09, 2012, 09:25:09 pm »


               Looks very good to me, Shemsu-Heru.  That little texture line isn't much of an issue.
               
               

               
            

Legacy_Kendaric Varkellen

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #56 on: September 09, 2012, 10:36:53 pm »


               Very nice work in both cases. Exactly the kind of heads any Al-Qadim module would need.
               
               

               
            

Legacy_OldTimeRadio

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #57 on: September 10, 2012, 05:43:15 am »


               @Shemsu-Heru - Looks great.  The face kind of reminds me of actor Ralph Fiennes.  I agree that the texture line isn't much of a big deal.  As content creators we stare at this stuff so much more closely than players typically do. 
               
               

               
            

Legacy_The Amethyst Dragon

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #58 on: September 10, 2012, 05:59:11 am »


               While I wasn't particularly excited about this theme at the start, I'm seeing lots of potential here for my PW's desert empire (which uses a blend of arabian/persian/egyptian cultural looks)...the reason I made that jambiya dagger in the first place.

A week in and there's already a lot of great stuff being mentioned and shown.  So...what other arabian style goodies are folks working on?
               
               

               


                     Modifié par The Amethyst Dragon, 10 septembre 2012 - 05:00 .
                     
                  


            

Legacy_Shemsu-Heru

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September 2012 Custom Content Challenge: Arabian Nights
« Reply #59 on: September 10, 2012, 02:38:32 pm »


               An Arabian boy (Halfing head), based on the 40s actor Sabu:

'Posted