Shemsu-Heru wrote...
Zwerkules wrote...
Turn off 'shadow' on those and turn on 'shadow' for the simple meshes while you turn off 'render' for those.
How I can do that?
If your Genie is skin mesh, the skin mesh will not cast a shadow and so you don't have to worry about turning shadows off for it. You will want to
turn on shadows and turn off render on the Aurora Trimesh modifer for each of the bones.
If your Genie is not skin mesh and it is a very complex model then you should consider
turning off shadows on the Aurora Trimesh modifier. How complex is too complex? 500 triangles maybe? This is just for an upper body. Maybe 1,000 if you assume that the Genie will not be on the screen with many other creatures at the same time. It's not an easy question to answer because the client's video settings determine how many shadow casting lights there are. And shadows are extremely GPU (and I believe, even maybe CPU) intensive. If you do have to turn off shadows, you could either make or use less complex objects to make the shadows for your Genie or just have no shadows at all.
It's much better to have no shadows on a model than to have a very complex model with shadows. It can crash your game. However, it will usually do something worse: Eat a huge chunk of your videocard's horsepower, making the whole game seem laggy. And it may not be easy for a user to identify what model is dragging down the game.
Modifié par OldTimeRadio, 03 novembre 2012 - 02:24 .