Author Topic: September 2012 Custom Content Challenge: Arabian Nights  (Read 2287 times)

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #135 on: September 28, 2012, 03:08:21 pm »


                <tries to wipe...>

I really *hate* writing tutorials :-P
Sorry Mate :-/

Here's Tarot's gorgeous minimaps:
'Posted

'Posted

'Posted

'Posted

'Posted

<...pie off his face>
               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #136 on: September 28, 2012, 05:58:46 pm »


               Thank you Rolo. I'm sure that for most people your tutorial would work. It's probably the same thing that's stopping me from initiating new pm's (whatever it is).

TR
               
               

               
            

Legacy_OldTimeRadio

  • Hero Member
  • *****
  • Posts: 2307
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #137 on: September 30, 2012, 05:51:52 pm »


               @phenix-rising - Good job!  Those are really nice and I'm not sure if you used custom textures or not but they fit perfectly.  I like 'em all, but I'm most partial to Version 2 of your bagh nakh.  Very nice.

@Tarot Redhandf - Beautiful!  Big enough to make a really useful overland map, among other things.  Now, they look really good as-is but NWN can sometimes downsample images behind your back.  If you ever suspect NWN's doing this and your image doesn't look as good in game as you think it should, just add a TXI file for the texture with the following commands:
downsamplemax 0
downsamplemin 0


There might be some other ways to help preserve the fidelity but those two will usually help from any autocrunching the game might do.  This should definitely help if, when zoomed out a bit, the images start too look muddled.
               
               

               


                     Modifié par OldTimeRadio, 30 septembre 2012 - 04:52 .
                     
                  


            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #138 on: September 30, 2012, 06:23:56 pm »


               you can also use the txi command:

mipmap 0

for textures that you dont want to be mipmaped at all. I use this for some vfx textures as an example. Where this makes realy sense imo is for a "wasp swarm" vfx. So you can make it out from a wider distance!
               
               

               


                     Modifié par NWN_baba yaga, 30 septembre 2012 - 05:32 .
                     
                  


            

Legacy_OldTimeRadio

  • Hero Member
  • *****
  • Posts: 2307
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #139 on: September 30, 2012, 06:56:19 pm »


               Thank you!  I knew there was something else I was probably leaving out.  Since TGA aren't stored with mipmaps like DDS are, it might be that the mipmap command might apply more to DDS and downsamplemin/max commands might apply more to TGA.
               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #140 on: September 30, 2012, 11:04:45 pm »


               Purely for size reasons all the textures are dds in those maps. With tga's the hak would have been 198mb, with dds it is a mere 48mb. The reason for the size is simply the size of the textures. Each map is made of 12 10m x 10m (in game) square placeables that fit together to form the maps. Each square has its own texture. Each texture is 1024 x 1024 pixels in size. This all goes to mean that this is probably going to be one of the largest (bytewise) ccc's ever '<img'>.

@otr Thank you. Actually because the textures are bump-mapped to give the inpression of being made of paper/cloth I haven't had a need for a TXI file. I've used the same technique in all my Map Mats submissions to the vault (shameless plug - link in my sig). My intention with all of them is for use in overland travel schemes, so I was wondering what other things you were refering to? Oh and I just want to double check this, a TXI file is a plain text file that has a number of on/off switch references in it, yes?

TR
               
               

               


                     Modifié par Tarot Redhand, 30 septembre 2012 - 10:16 .
                     
                  


            

Legacy_The Amethyst Dragon

  • Hero Member
  • *****
  • Posts: 2981
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #141 on: October 01, 2012, 07:58:01 am »


               

Declared Projects:
Sinbad Movie Influenced Skeleton - OldTimeRadio
Arabian Nights Tileset Expansion - Zwerkules
Ankus - phenix-rising
Bagh Nakh - phenix-rising
Zakhara Maps - Tarot Redhand

Projects Received:
Jambiya - The Amethyst Dragon
Dhow Placeable and Tile Group - Asymmetric
Arabian Style Helmets - Shemsu-Heru
Arabian Style Heads - Shemsu-Heru
Evil Vizier Head - Shemsu-Heru
Young Hero Head - Shemsu-Heru
Young Boy Head - Shemsu-Heru
Shamshir Scimitars - Shemsu-Heru
Hindu/Persion Shield - Shemsu-Heru
Arabian Pants and Shoes - Shemsu-Heru
Desert Themed Music - Shemsu-Heru
Magic Lamp Misc. Medium Icon - Shemsu-Heru

End of the month.  Time to send in your stuff if you haven't already. '<img'>
               
               

               
            

Legacy_phenix-rising

  • Newbie
  • *
  • Posts: 20
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #142 on: October 01, 2012, 11:17:03 am »


               @OTR: Thank you! The textures are The Amethyst Dragon's reforged textures (which are awesome!). Version 2 is pretty close to what I had in mind when I started, so I'm happy with how it turned out. Figured I would go ahead and include both though. Call it a two for one sale... (to get into the spirit of this month's challenge!)
               
               

               
            

Legacy_MilkyNova

  • Newbie
  • *
  • Posts: 9
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #143 on: October 01, 2012, 02:32:26 pm »


               ;~; I couldn't seem to produce anything last month that I was satisfied with. Well, I'll let pass a single head and tent; it's nowhere near what I was hoping to produce though.

'Posted
               
               

               
            

Legacy_Jez_fr

  • Sr. Member
  • ****
  • Posts: 460
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #144 on: October 01, 2012, 03:17:51 pm »


               Excellent stuff everyone, I love everything =)
And welcome to phenix-rising! '<img'>

keep the (sand) ball rollin'!
               
               

               
            

Legacy_Shemsu-Heru

  • Hero Member
  • *****
  • Posts: 1007
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #145 on: October 01, 2012, 05:17:30 pm »


               @MilkyNova, looks like a nice head.....
               
               

               
            

Legacy_NWN_baba yaga

  • Hero Member
  • *****
  • Posts: 1944
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #146 on: October 01, 2012, 05:47:14 pm »


               Great stuff everyone and welcome to the new guys or gals in de awesome village of ccc;)
               
               

               
            

Legacy_Tarot Redhand

  • Hero Member
  • *****
  • Posts: 4165
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #147 on: October 01, 2012, 07:29:44 pm »


               

The Amethyst Dragon wrote...

Declared Projects:
Sinbad Movie Influenced Skeleton - OldTimeRadio
Arabian Nights Tileset Expansion - Zwerkules
Ankus - phenix-rising
Bagh Nakh - phenix-rising
Zakhara Maps - Tarot Redhand

Projects Received:
Jambiya - The Amethyst Dragon
Dhow Placeable and Tile Group - Asymmetric
Arabian Style Helmets - Shemsu-Heru
Arabian Style Heads - Shemsu-Heru
Evil Vizier Head - Shemsu-Heru
Young Hero Head - Shemsu-Heru
Young Boy Head - Shemsu-Heru
Shamshir Scimitars - Shemsu-Heru
Hindu/Persion Shield - Shemsu-Heru
Arabian Pants and Shoes - Shemsu-Heru
Desert Themed Music - Shemsu-Heru
Magic Lamp Misc. Medium Icon - Shemsu-Heru

End of the month.  Time to send in your stuff if you haven't already. '<img'>


I've sent mine in already - Rolo has it.

TR
               
               

               
            

Legacy_OldTimeRadio

  • Hero Member
  • *****
  • Posts: 2307
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #148 on: October 01, 2012, 10:59:35 pm »


               Sent off my animated snake charmer's snake submission and another submission, a table with powdered dyes (a collaboration with Fester Pot).  Half my skeletons came out fine but the other half I have an unexpected problem with the textures so I'm seeing what I can salvage/improvise or if I'll have to cut that second group entirely.

@MilkyNova - Beautiful!
               
               

               


                     Modifié par OldTimeRadio, 01 octobre 2012 - 10:04 .
                     
                  


            

Legacy_Carcerian

  • Hero Member
  • *****
  • Posts: 1655
  • Karma: +0/-0
September 2012 Custom Content Challenge: Arabian Nights
« Reply #149 on: October 02, 2012, 03:48:51 am »


               Some really lovely work everyone '<img'>

Three Cheers times Six!