Wow, that was a pleasure to look at in Max. Ok, there were a couple of things I noticed. First one might not be important, might be my error: The material you have applied to the belt might be multi-material. I just created a new material using tcn01_material01.tga and applied that for testing. Second, on checking the animesh modifier it looked like your sample rate was borked. I think this happens if you set the sample rate, click off the mesh/modifier, then click back.
So I changed it to 49 which is the number of frames in your animation- can't recall the name, I changed it to default because I was testing this as a placeable:
Samples doesn't always have to be the total number of frames, in fact, it's better if they're tuned down. See
here, search down to "But back to the" and read that for more.
Here is a little in-game shot showing it as a placeable, again with your animation set as default.
So nothing hugely difinitive, this is just shooting to get the model working as a placeable in the toolset and in game, and confirming that it also compiles well.
Here's an archive with my placeable version of it using the armoire appearance, both in ascii and compiled (w/DLA's
version of the model compiler by Torlack). Link to the Max file is in your inbox. So I'm assuming this should also be moving you forward to get this working as a tile, too. As I mentioned, I changed the anim names so those would need to be changed back, from "default" to whatever the tile animation you had it as.
Now that I see how you're doing it, it looks like the slowdown on your belt
is caused by that problem I talked about.
Here is the problem on the belt for your model in the track view curve editor. Again, you can fix it by following the instructions
here and, again, it's much easier than it looks. Just make sure when you go into the track view curve editor that you have the belt mesh (and even the UVW XForm modifier) selected when you launch it. That should properly highlight things so they'll be easier to find. It's the first submenu option under the Graph Editors menu in the main UI.
Modifié par OldTimeRadio, 29 août 2012 - 05:30 .