Pstemarie wrote...
I was wondering if there was a way to get grass to render on more than one material. I'm working on a swamp tileset (using Mirkwood as a base) for my module and want grass growing in the bog terrain, not just on the default marsh terrain. Is this possible?
It appears to be.
Two methods:1.
A placeable with WOK which is set static and placed using adjust location at the center of a tile in the toolset.
2. "Double WOKing" a tile by having two separate WOKmeshes on the same tile.3. Doping the model with additional face data. See
hereIn the video below, the first area I enter into has had grass applied using the placeable w/WOK and the second area uses "Double WOKing":
"Double WOKing" the tile so as to get grass and the water at the same time involves taking the normal WOK with modifier already applied, cloning it, deleting all faces which you don't want the grass on, then selecting the remaining faces and changing their Material ID to grass. Finally, it may be necessary to unlink and relink the original WOK to the model base in order for both WOK meshes to be written to the same file. I found my smaller WOK was not written out/written out correctly when it was below the full-size WOK in the hierarchy.
These are just the WOKs for TTR01_G02_01.mdl, with the grass WOK lifted up a bit to clarify what I'm talking about. Normally, both the water portion of the main WOK and the grass WOK would occupy the same space.Both techniques appear to work but there could always be quirks or problems which makes further testing necessary.
Modifié par OldTimeRadio, 19 août 2012 - 02:53 .