Author Topic: Ingame time scales  (Read 1079 times)

Legacy_henesua

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Ingame time scales
« Reply #30 on: August 20, 2012, 03:30:44 pm »


               Wow... does that mean you are making a ton of models?
               
               

               
            

Legacy_Failed.Bard

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« Reply #31 on: August 20, 2012, 03:57:57 pm »


               Couldn't the parts just be single individual placeable models rotated by script when needed?  The minute hand could still be an animation based on in game time scale, but as for the rest it sounds pretty model heavy, though admittedly the final product looks good how it is.
               
               

               
            

Legacy_Borden Haelven

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« Reply #32 on: August 20, 2012, 06:27:17 pm »


               I don't think you'd get the smooth transition with setfacing, besides it's done now. Only 65 models. LOL I'll give it a bash though.
               
               

               


                     Modifié par Borden Haelven, 20 août 2012 - 05:33 .
                     
                  


            

Legacy_ehye_khandee

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Ingame time scales
« Reply #33 on: August 20, 2012, 06:37:12 pm »


               Any chance for a more generic version that avoids RL zodiac signs? Maybe letters or numbers for the month? *shrugs* I try to keep RL influences out of my NWN as much as can do.  Maybe some symbols to signify the months as named in DND lore?

Excellent stuff tho. Kudos.

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_henesua

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« Reply #34 on: August 20, 2012, 07:09:36 pm »


               Borden, if you released a package with the textures and explained which texture went with what, others could easily do what ehye_khandee is requesting.
               
               

               
            

Legacy_Borden Haelven

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« Reply #35 on: August 20, 2012, 09:22:24 pm »


               Point me at some symbols for the months and I'll have a go. The zodiac are from the actual clock in Venice.
               
               

               
            

Legacy_ehye_khandee

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« Reply #36 on: August 20, 2012, 09:27:46 pm »


               Don't get me wrong, I think it is way cool - but I try to remove all RL influenced things to improve immersion. I'll see if I can find some suitable symbols to offer.

Be well. Game on!
GM_ODA
               
               

               
            

Legacy_Borden Haelven

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« Reply #37 on: August 20, 2012, 09:33:04 pm »


               Cool, what are the months called in Neverwinter anyway... They don't exactly conform with the 30 day, ten day week standard do they?
               
               

               
            

Legacy_Fester Pot

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« Reply #38 on: August 21, 2012, 02:37:26 am »


               No, they do not, but still having them would be suitable for builders.

"Deepwinter" (January)
"The Claw of Winter"
"Ches of the Sunsets"
"Tarsakh of the Storms"
"The Melting"
"The Time of Flowers"
"Summertide"
"Highsun"
"The Fading"
"Leafall"
"The Rotting"
"The Drawing Down" (December)


FP!
               
               

               
            

Legacy_Lightfoot8

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« Reply #39 on: August 21, 2012, 04:13:24 am »


               

Borden Haelven wrote...

Cool, what are the months called in Neverwinter anyway... They don't exactly conform with the 30 day, ten day week standard do they?


NWN runs off of 28 day months
four seven day weeks per month.

336 days a year,
48 weeks in the year.
               
               

               


                     Modifié par Lightfoot8, 21 août 2012 - 03:14 .
                     
                  


            

Legacy_The Amethyst Dragon

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« Reply #40 on: August 21, 2012, 06:39:58 am »


               

Lightfoot8 wrote...
NWN runs off of 28 day months
four seven day weeks per month.

336 days a year,
48 weeks in the year.

I found this convenient when I started on my PW, since that's the same exact calendar setup as my gameworld had used for years in PnP.


NWN doesn't actually have names for years/months/days/etc.  Just raw numbers.  Example: "Month 11, Day 3, Hour 7".
               
               

               
            

Legacy_Borden Haelven

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« Reply #41 on: August 21, 2012, 07:54:37 am »


               The Calendar of Harptos
Month Name Common Name
1 Hammer Deepwinter
Annual holiday: Midwinter  
2 Alturiak The Claw of Winter
3 Ches The Claw of the Sunsets
4 Tarsakh The Claw of the Storms
Annual holiday: Greengrass  
5 Mirtul The Melting
6 Kythorn The Time of Flowers
7 Flamerule Summertide
Annual holiday: Midsummer  
8 Eleasis Highsun
9 Eleint The Fading
Annual holiday: Highharvestide  
10 Marpenoth Leaffall
11 Uktar The Rotting
Annual holiday: The Feast of the Moon  
12 Nightal The Drawing Down

I could just do a version with the months initials for the purists.
               
               

               
            

Legacy_Borden Haelven

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« Reply #42 on: August 22, 2012, 01:55:10 am »


               With month initials instead of zodiac signs.

'Image
               
               

               
            

Legacy_Bard Simpson

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« Reply #43 on: August 22, 2012, 03:49:04 am »


               This.....is.....cool!! '<img'> You've hit gold again, Borden.
               
               

               
            

Legacy_Borden Haelven

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« Reply #44 on: August 23, 2012, 01:43:42 am »


               Managed to get it down to 19 models. 2 for a choice of month indicator, 1 for the hour hand, 1 for the clock body, one for the weekday indicator and 14 for the moon phase. I can't reduce them further as GetFacing wont work on them. (They move on a different axis). just plonk the clock body down add the scripts and you're off. Who do I send it to since Rolo is otherwise occupied?