Author Topic: A tale of a city...  (Read 753 times)

Legacy_henesua

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A tale of a city...
« Reply #15 on: August 17, 2012, 03:35:33 am »


               Oh yes, I definitely know what you are talking about. Like the old roman villas on the dalmatian coast that now have modern shops inside them built between the columns. Or old bridges covered with subsequent construction - Ponte Veccio for example. I think thats an example closer to what you are talking about.

Very cool.I wish you would model some things like that in this tileset. Some wooden structures sticking out like saggy barnacles on your masonry buildings.
               
               

               


                     Modifié par henesua, 17 août 2012 - 02:44 .
                     
                  


            

Legacy_NWN_baba yaga

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A tale of a city...
« Reply #16 on: August 17, 2012, 09:52:01 am »


               Your pretty close to what i have imagined you two. The poors just use anything they can find to build something like a shelter when ever and where ever. The administration doesnt care as long they dont start these building riots close to the noble quarters. Very bad for the average commoner and merchant tough...
               
               

               
            

Legacy_Jez_fr

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A tale of a city...
« Reply #17 on: August 17, 2012, 02:54:59 pm »


               nothing really constructive to say besides fantabulous! keep it up! =)
               
               

               
            

Legacy_NWN_baba yaga

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A tale of a city...
« Reply #18 on: August 17, 2012, 05:33:08 pm »


               Thanks and i got the first alley crossers working, well it´s more like an arched passage but it´s neat I tell ya...think about a jack the ripper style ambience:D
               
               

               
            

Legacy_Carcerian

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A tale of a city...
« Reply #19 on: August 17, 2012, 09:07:46 pm »


               Reminds me of the buried city districts in Planescape Torment...

Very Awesome!
               
               

               
            

Legacy_NWN_baba yaga

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A tale of a city...
« Reply #20 on: August 17, 2012, 10:36:38 pm »


               Have you some pictures of that area carcerian or where to find some reference?
               
               

               
            

Legacy_Carcerian

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A tale of a city...
« Reply #21 on: August 18, 2012, 12:28:40 am »


               Since I tend to get yelled at for posting concept art, try here : Google Images: Planescape Torment '<img'>

Areas in particualar: Buried Village, Tenement of Thugs, Alley of Lingering Sighs, Ragpicker's Square
               
               

               


                     Modifié par Carcerian, 18 août 2012 - 12:42 .
                     
                  


            

Legacy_Master Jax

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A tale of a city...
« Reply #22 on: August 18, 2012, 06:51:36 am »


               Yelled at? Who, pray tell, yells at you? Just point me in the right direction, and I will see to it they can't yell ever again... (¬_¬)
               
               

               
            

Legacy_Just a ghost

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« Reply #23 on: August 18, 2012, 07:14:36 am »


               's Nice!
               
               

               
            

Legacy_Mr. Versipellis

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« Reply #24 on: August 21, 2012, 01:37:40 pm »


               I love it! Yeah, this does have a very Torment feel to it - this could easily be a part of the Lower Ward (the industrial center of Sigil).
               
               

               
            

Legacy_NWN_baba yaga

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A tale of a city...
« Reply #25 on: August 21, 2012, 04:17:10 pm »


               As i mentioned Sigil I only meant the polycount and way of texturing CODI has done. I realy think it´s a very medieval looking street and nothing industrial at all, there is only a little bit of iron used and thats the window grates and the lamp brackets. But i agree it has a very similar color palette which is pretty average when you deal with medieval buildings. Well anyway, i´m glad you like it and check out my project page for 2 new images;)
               
               

               
            

Legacy_Mr. Versipellis

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A tale of a city...
« Reply #26 on: August 21, 2012, 11:28:43 pm »


               Well, they're very nicely-textured. I guess the overall look of it just reminded me of the nicer parts of Sigil.