I'm slowly getting around to doing the full race range for the chair sit animations.
Dwarf and half-orc are turning out to be the tricky ones, at least for females, since the greater shoulder width really throws off arm and hand positions.
Halflings and gnomes have to have the rootdummy position altered, but that's turned out to be easier to do. The base race models only have dummy nodes in them, which makes fine tuning more trial and error than I'd expected.
Anyways, I started a project for it
here. For the moment, each animation will get its own zip file, containing the base races, plus a text file with all of the animations needed for either a_fa/a_dfa/a_ba/a_da use, or by race/pheno base model use.
The one I started with is the female "slouchy" animation I'd tried last in the ccc. The dwarf and half-orc still need their arm placement adjusted, but the other four seem to be working properly.
Edit: Fixed this one now too.
I'm on holidays this week, so I'm hoping to get the six sit animations done for all the races before I'm back to work.
I've got getlow and getlowlp replacement animation done as well that I'll be using for the zombies in my mod. It changes their motions into something more akin to feeding. I can add that as well if anyone else would be interested in it.
Edit: Quoting myself here, to put the tutorial link in this post as well.
Failed.Bard wrote...
I just finished uploading a tutorial clip for how to make the animations in Gmax. It took me a little bit longer than I'd expected, the clip is 12 minutes, but shows right from the base unmodified model right through to in game testing.
The clip is on my youtube page here. The steps are in the description of the video, hopefully they'll help explain what I'm doing in it at certain stages and why.
Modifié par Failed.Bard, 09 août 2012 - 01:22 .